diff --git a/game/main.scm b/game/main.scm index 913954c..4fc9f39 100644 --- a/game/main.scm +++ b/game/main.scm @@ -12,11 +12,13 @@ #:use-module (chickadee graphics text) #:use-module (chickadee graphics tile-map) #:use-module (system repl coop-server) + #:use-module (srfi srfi-1) #:export (launch-game)) (define level #f) (define repl #f) (define hero #f) +(define inputs '()) (define (load) (render-level-load) @@ -37,9 +39,39 @@ (render-hero hero) ) +(define (set-add set item) + (if (member item set) + set + (cons item set))) + + +(define (key-press key) + (set! inputs + (cond ((eq? key 'left) (set-add inputs 'left)) + ((eq? key 'right) (set-add inputs 'right)) + ((eq? key 'up) (set-add inputs 'up)) + ((eq? key 'down) (set-add inputs 'down )) + ((eq? key 'space) (set-add inputs 'dig )) + (else inputs)))) + + +(define (key-release key) + (set! inputs + (cond ((eq? key 'left) (delete 'left inputs)) + ((eq? key 'right) (delete 'right inputs)) + ((eq? key 'up) (delete 'up inputs)) + ((eq? key 'down) (delete 'down inputs)) + ((eq? key 'space) (delete 'dig inputs)) + (else inputs)))) + (define (launch-game args) - (run-game #:load (lambda () (load)) - #:update (lambda (dt) (update dt)) - #:draw (lambda (alpha) (draw alpha)))) + (run-game + ;; #:title "Bloatrunner" + #:load (lambda () (load)) + #:update (lambda (dt) (update dt)) + #:draw (lambda (alpha) (draw alpha)) + ;; #:key-press (lambda (key) (key-press key)) + ;; #:key-release (lambda (key) (key-release key)) + )) diff --git a/game/model/level.scm b/game/model/level.scm index b124c82..13a59aa 100644 --- a/game/model/level.scm +++ b/game/model/level.scm @@ -66,10 +66,18 @@ (level-parse (call-with-input-file filename get-string-all))) -(define (level-tile-at level x y) - (let ((index (+ (* y (level-width level)) x))) +(define (level-tile-at-row-col level row col ) + (let ((index (+ (* row (level-width level)) col))) (vector-ref (level-tiles level) index))) +(define cell-size 16) + +(define (coord->cell coord) + (inexact->exact (floor (/ coord cell-size)))) + +(define (level-tile-at level x y ) + (level-tile-at-row-col level (coord->cell y) (coord->cell x))) + (test-begin "level") @@ -99,11 +107,23 @@ (test-equal (level-height (level-parse-file "assets/levels/level-1.map")) 30) (test-equal - (level-tile-at (level-parse "WWWWW\nWP GW\nWWWWW\n") 1 1) + (level-tile-at-row-col (level-parse "WWWWW\nWP GW\nWWWWW\n") 1 1) 'player) (test-equal - (level-tile-at (level-parse "WWWWW\nWP GW\nWWWWW\n") 3 1) + (level-tile-at-row-col (level-parse "WWWWW\nWP GW\nWWWWW\n") 1 3) 'goal) +(test-equal + (level-find-player (level-parse "WWWWW\nWP GW\nWWWWW\n") 1 3) + (vec2 16 16)) + +(test-equal + (level-find-goal (level-parse "WWWWW\nWP GW\nWWWWW\n") 1 3) + (vec2 48 16)) + +(test-equal + (level-find-goal (level-parse "WWWWW\nWE EW\nWWWWW\n") 1 3) + (list (vec 16 16) (vec2 48 16))) + (test-end "level") diff --git a/game/render/level.scm b/game/render/level.scm index 1bc66a7..bdd7a30 100644 --- a/game/render/level.scm +++ b/game/render/level.scm @@ -49,7 +49,7 @@ (let* ((x (* 16 column)) (y (* 16 row)) - (tile (level-tile-at level column row)) + (tile (level-tile-at level x y)) (texture-region (texture-atlas-ref tile-atlas (level-tile-index tile)))) (sprite-batch-add! sprite-batch (vec2 x y) #:texture-region texture-region)))