(define-module (game util assets) #:use-module (ice-9 ftw) #:use-module (ice-9 textual-ports) #:use-module (chickadee graphics texture) #:use-module (chickadee graphics color) #:export (assets-load assets-file-name tile-texture tile-atlas hero-texture hero-atlas assets-map-levels) ) (define tile-texture #f) (define tile-atlas #f) (define hero-texture #f) (define hero-atlas #f) (define (assets-location) (pk "Assets location: " (if (current-filename) (string-append (dirname (current-filename)) "/../../assets") (or (getenv "ASSET_DIR") "." ))) ) (define (assets-file-name . names) "Return the full path of a file in the assets directory. The file is specified by a list of names, which are joined together. The ASSET_DIR environment variable can be used to specify a prefix to the asset directory." (string-append (assets-location) "/" (string-join names "/"))) (define (read-level-map filename) (call-with-input-file filename get-string-all)) (define (assets-map-levels f) (map f (map (lambda (filename)(assets-file-name "levels" filename)) (scandir (assets-file-name "levels") (lambda (filename) (string-suffix? ".map" filename )))))) (define (assets-load-image filename) (load-image (assets-file-name "images" filename))) (define (assets-load) (set! tile-texture (assets-load-image "simples_pimples.png")) (set! tile-atlas (split-texture tile-texture 16 16)) (set! hero-texture (assets-load-image "lr_penguin2.png")) (set! hero-atlas (split-texture hero-texture 32 32)))