GOBJECTS = $(SOURCES:%.scm=%.go) nobase_mod_DATA = $(SOURCES) nobase_go_DATA = $(GOBJECTS) # Make sure source files are installed first, so that the mtime of # installed compiled files is greater than that of installed source # files. See # # for details. guile_install_go_files = install-nobase_goDATA $(guile_install_go_files): install-nobase_modDATA bin_SCRIPTS = bloatrunner CLEANFILES = $(bin_SCRIPTS) \ $(GOBJECTS) GUILE_WARNINGS = -Wunbound-variable -Warity-mismatch -Wformat SUFFIXES = .scm .go .scm.go: $(AM_V_GEN)$(top_builddir)/pre-inst-env $(GUILE_TOOLS) compile $(GUILE_WARNINGS) -o "$@" "$<" moddir=$(prefix)/share/guile/site/$(GUILE_EFFECTIVE_VERSION) godir=$(libdir)/guile/$(GUILE_EFFECTIVE_VERSION)/site-ccache SOURCES = \ game/util/assets.scm \ game/util/pipe.scm \ game/model/hero.scm \ game/model/key.scm \ game/model/level.scm \ game/model/other.scm \ game/model/runner.scm \ game/render/hero.scm \ game/render/key.scm \ game/render/level.scm \ game/render/other.scm \ game/main.scm asset_files = \ assets/images/simples_pimples.png \ assets/images/lr_penguin2.png \ assets/images/glamshot.png \ assets/images/boxart.png \ assets/images/victory.jpg \ assets/levels/level-001.map \ assets/levels/level-002.map nobase_dist_pkgdata_DATA = $(asset_files) EXTRA_DIST = \ $(SOURCES) \ $(asset_files) \ README.org