(define-module (game render key) #:use-module (game util assets) #:use-module (game model key) #:use-module (game render level) #:use-module (chickadee math vector) #:use-module (chickadee graphics sprite) #:use-module (chickadee graphics texture) #:export (render-keys)) (define key-index 1726) (define closed-goal-index 3404) (define open-goal-index ladder-index) (define (render-key key) (draw-sprite (texture-atlas-ref tile-atlas key-index) (vec2+ (key-position key) (vec2 -8 0)))) (define (render-goal keys goal-position) (let ((goal-index (if (null? keys) open-goal-index closed-goal-index))) (draw-sprite (texture-atlas-ref tile-atlas goal-index) goal-position))) (define (render-keys keys goal-position) (for-each (lambda (key) (render-key key)) keys) (render-goal keys goal-position))