(defpackage :flappy-ball (:use :cl :sketch) (:export :flappy-ball :on-click :on-key :setup :make-ball :ball-x :ball-y :ball-velocity :ball-size :ball-move :ball-flap :ball-draw :make-pipe :pipe-x :pipe-height :pipe-gap :pipe-width :pipe-draw :pipe-collides)) (in-package :flappy-ball) ;; Create a new ball entity ;; (make-ball 10 20 -5.6) (defun make-ball (x y velocity size) (list x y velocity size)) (defun ball-x (ball) (car ball)) (defun ball-y (ball) (cadr ball)) (defun ball-velocity (ball) (caddr ball)) (defun ball-size (ball) (cadddr ball)) (defun ball-move (ball gravity max-height) (let ((size (ball-size ball)) (velocity (ball-velocity ball))) (make-ball (ball-x ball) (alexandria:clamp (+ (ball-y ball) velocity) size (- max-height size)) (+ velocity gravity) size))) (defun ball-flap (ball flap-speed) (list (ball-x ball) (ball-y ball) flap-speed (ball-size ball))) (defun ball-draw (ball pen) (with-pen pen (circle (ball-x ball) (ball-y ball) (ball-size ball)))) ;; ------------------------------------------------------------- ;; Create a new pipe entity ;; (setf pipe (make-pipe 10 200 100 20)) (defun make-pipe (x height gap width) (list x height gap width)) ;; Accessors ;; (pipe-x pipe) (defun pipe-x (pipe) (car pipe)) ;; (pipe-height pipe) (defun pipe-height (pipe) (cadr pipe)) ;; (pipe-gap pipe) (defun pipe-gap (pipe) (caddr pipe)) ;; (pipe-width pipe) (defun pipe-width (pipe) (cadddr pipe)) (defun pipe-draw (pipe pen scroll-x height) (let ((x (- (pipe-x pipe) scroll-x)) (h (pipe-height pipe)) (gap (pipe-gap pipe)) (w (pipe-width pipe))) (with-pen pen (rect x 0 w h) (rect x (+ h gap) w (- height h gap))))) (defun pipe-collides (pipe ball scroll-x) (let ((x (- (pipe-x pipe) scroll-x)) (h (pipe-height pipe)) (gap (pipe-gap pipe)) (w (pipe-width pipe)) (bx (ball-x ball)) (by (ball-y ball)) (bs (ball-size ball))) (and (<= (- x bs) bx (+ x w bs)) (not (<= (+ h bs) by (- (+ h gap) bs)))))) ;; ------------------------------------------------------------- (defun draw-image-layer(resource scroll-x) (let ((pic (load-resource resource)) (offset (mod scroll-x 960)) ) (draw (crop pic offset 0 960 540) :x 0 :y 0 :width 960 :height 540))) (defun draw-background (scroll-x) (draw-image-layer "assets/level1/sky.png" 0) (draw-image-layer "assets/level1/clouds.png" (* -0.15 scroll-x)) (draw-image-layer "assets/level1/far.png" (* 0.25 scroll-x)) (draw-image-layer "assets/level1/middle.png" (* 0.6 scroll-x))) (defun draw-foreground (pipes scroll-x pipe-pen height) (dolist (pipe pipes) (pipe-draw pipe pipe-pen scroll-x height)) (draw-image-layer "assets/level1/ground.png" scroll-x)) (defun random-pipes (n spacing max-height gap width) (let ((padding 25)) (loop repeat n for x from spacing by (+ spacing ) collect (make-pipe x (+ padding (random (- max-height gap padding padding))) gap width))) ) ;; ------------------------------------------------------------- (defsketch flappy-ball ((title "Flappy Ball") (width 960) (height 540) (ground-level 440) (copy-pixels nil) (ball (make-ball (/ width 10) (/ height 3) 0 10)) (gravity 0.025) (flap-speed -1) (ball-pen (make-pen :stroke (gray 0.5) :fill sketch:+yellow+ :weight 1)) (collision-pen (make-pen :stroke (gray 0.5) :fill sketch:+red+ :weight 1)) (pipe-pen (make-pen :stroke (gray 0.5) :fill sketch:+green+ :weight 1)) (pipes-amount 10) (pipes-spacing 200) (pipes-width 20) (pipes (random-pipes pipes-amount pipes-spacing ground-level 100 pipes-width)) (scroll-x 0.0) (scroll-speed 0.2) (target-x (- (* pipes-amount pipes-spacing) 720)) (state 'new) (score 0)) (draw-background scroll-x) (draw-foreground pipes scroll-x pipe-pen height) (ball-draw ball (if (some (lambda (pipe) (pipe-collides pipe ball scroll-x)) pipes) (progn (when (eq state 'running) (setf state 'died)) collision-pen) ball-pen)) (if (>= scroll-x target-x) (let ((pic (load-resource "assets/level1/prize.png"))) (draw pic :x (- (+ 960 target-x) scroll-x) :y 0 ))) (when (eq state 'new) (setf scroll-x 0.0) (text "Click to Start" 350 250 200 40)) (when (eq state 'won) (text "You Won" 380 100 160 60) (text "Return to Restart" 300 150 320 40) ) (when (eq state 'died) (text "You Died" 380 100 160 60) (text "Return to Restart" 300 150 320 40)) (text (format nil "~3,'0d" (floor score)) 820 20 100 40) (when (eq state 'running) (setf score (1+ (/ (- scroll-x pipes-width (/ width 10)) pipes-spacing))) (setf scroll-x (+ scroll-x scroll-speed)) (setf ball (ball-move ball gravity ground-level)) (when (> (round score) pipes-amount) (setf state 'won))) ) (defmethod on-click ((instance flappy-ball) x y) (with-slots (ball flap-speed state) instance (setf ball (ball-flap ball flap-speed)) (when (eq state 'new) (setf state 'running)) )) (defmethod on-key ((instance flappy-ball) key state) (with-slots (ball flap-speed state) instance (setf ball (ball-flap ball flap-speed)) (print key) (when (and (eq state 'new) (not (eq key :RETURN)) (setf state 'running)) (when (and (eq state 'died) (eq key :RETURN)) (setf state 'new)) (when (and (eq state 'won) (eq key :RETURN)) (setf state 'new)) )) (defmethod setup ((instance flappy-ball) &key &allow-other-keys) (background (gray 1)))