bloatrunner/game/render/key.scm

32 lines
870 B
Scheme
Raw Permalink Normal View History

(define-module (game render key)
#:use-module (game util assets)
#:use-module (game model key)
#:use-module (game render level)
#:use-module (chickadee math vector)
#:use-module (chickadee graphics sprite)
#:use-module (chickadee graphics texture)
#:export (render-keys))
(define key-index 1726)
(define closed-goal-index 3404)
(define open-goal-index ladder-index)
(define (render-key key)
(draw-sprite
(texture-atlas-ref tile-atlas key-index)
(vec2+ (key-position key) (vec2 -8 0))))
(define (render-goal keys goal-position)
(let ((goal-index (if (null? keys) open-goal-index closed-goal-index)))
(draw-sprite
(texture-atlas-ref tile-atlas goal-index)
goal-position)))
(define (render-keys keys goal-position)
(for-each (lambda (key)
(render-key key))
keys)
(render-goal keys goal-position))