bloatrunner/game/util/assets.scm

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(define-module (game util assets)
#:use-module (ice-9 ftw)
#:use-module (ice-9 textual-ports)
#:use-module (chickadee graphics texture)
#:use-module (chickadee graphics color)
#:export (assets-load assets-file-name tile-texture tile-atlas hero-texture hero-atlas assets-map-levels)
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)
(define tile-texture #f)
(define tile-atlas #f)
(define hero-texture #f)
(define hero-atlas #f)
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(define (assets-location)
(if (current-filename)
(pk "Assets location: " (string-append (dirname (current-filename)) "/../.."))
(or (getenv "ASSET_DIR") "." ))
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)
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(define (assets-file-name . names)
"Return the full path of a file in the assets directory. The file is
specified by a list of names, which are joined together. The
ASSET_DIR environment variable can be used to specify a prefix to the
asset directory."
(string-append (assets-location) "/" (string-join names "/")))
(define (read-level-map filename)
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(call-with-input-file filename get-string-all))
(define (assets-map-levels f)
(map f
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(map (lambda (filename)(assets-file-name "assets/levels/" filename))
(scandir (assets-file-name "assets/levels")
(lambda (filename) (string-suffix? ".map" filename ))))))
(define (assets-load)
(set! tile-texture (load-image (assets-file-name "assets/images/simples_pimples.png")))
(set! tile-atlas (split-texture tile-texture 16 16))
(set! hero-texture (load-image (assets-file-name "assets/images/lr_penguin2.png")))
(set! hero-atlas (split-texture hero-texture 32 32)))