bloatrunner/game/model/hero.scm

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;; Game state and logic for the hero entity
(define-module (game model hero)
#:use-module (srfi srfi-9)
#:use-module (srfi srfi-9 gnu)
#:use-module (srfi srfi-64)
#:use-module (chickadee math vector)
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#:use-module (game model level)
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#:export (hero-load
hero-x hero-with-x
hero-y hero-with-y
hero-state hero-with-state
hero-bloat hero-with-bloat
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hero-position hero-with-position
))
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(define-immutable-record-type <hero>
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(%make-hero position state bloat)
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hero?
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(position hero-position hero-with-position)
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(state hero-state hero-with-state) ;; 'go-left 'go-right 'climb 'fall 'stationary
(bloat hero-bloat hero-with-bloat) ;; 0.0 to 2.0, how much the hero is inflated
)
(define default-state 'stationary)
(define default-bloat 1.0)
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(define (hero-load level)
(let ((initial-position (level-find-hero level)))
(%make-hero initial-position default-state default-bloat)))
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;; Tests
[test-begin "hero model"]
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(let* ((level (level-parse "WWWWW\nW...W\nW.P.W\nW...W\nWWWWW\n"))
(hero (hero-load level))
(default-position (level-find-hero level)))
(test-assert (hero? hero))
(test-equal default-position (hero-position hero))
(test-equal default-state (hero-state hero))
(test-equal default-bloat (hero-bloat hero))
(test-equal (vec2 10 20) (hero-position (hero-with-position hero (vec2 10 20))))
(test-equal default-position (hero-position hero))
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(test-equal 'go-left (hero-state (hero-with-state hero 'go-left)))
(test-equal default-state (hero-state hero))
(test-equal 1.5 (hero-bloat (hero-with-bloat hero 1.5)))
(test-equal default-bloat (hero-bloat hero)))
(test-end "hero model")