fixed other model to deal with ladders
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6 changed files with 89 additions and 12 deletions
26
README.org
26
README.org
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@ -60,6 +60,32 @@ So now, go out, collect the keys and maintain a healthy diet!
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* Installation and Development
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** Download from itch.io
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Download the latest version from [[https://snamellit.itch.io/bloatrunner][Bloatrunner page on Itch.io]].
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Untar the filename, enter the newly created folder and launch `bloatrunner/bloatrunner`.
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#+BEGIN_SRC
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tar -xzvf <download tar ball>
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cd <terrible name>
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bloatrunner/bloatrunner
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#+END_SRC
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*** TODO make an upload script which cleans up the filename
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The current filename contains the GUIX UUID which is ugly and not very
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userfriendly.
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There should be some CI script to build/create the tarball, rename it
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and upload it with a friendly name + version number.
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No idea how to get the name of the tarball from guix pack without
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parsing the output.
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** Using Guix
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We *highly recommend* using [Guix](https://guix.gnu.org/) to manage your
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@ -37,7 +37,7 @@
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(define (update dt)
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(poll-coop-repl-server repl)
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(set! hero (hero-update hero level inputs dt))
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(set! others (map (lambda (other) (other-update other level dt)) others))
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(set! others (map (lambda (other) (other-update other level hero others dt)) others))
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)
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(define (draw _alpha)
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@ -7,6 +7,7 @@
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#:use-module (srfi srfi-64)
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#:use-module (chickadee math vector)
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#:use-module (game util pipe)
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#:use-module (game model hero)
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#:use-module (game model level)
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#:use-module (game model runner)
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#:export (other-load-others
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@ -19,6 +20,9 @@
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))
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;; The enemies in this game are called "others" because they are not you
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;; They are represented by a runner and try to reach the player to give
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;; unwelcome advice unwittingly killing the player with cringe.
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(define-immutable-record-type <other>
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(%make-other runner)
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other?
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@ -51,9 +55,40 @@
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"return the current position of the other"
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(runner-position (other-runner other)))
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(define (safe-ladder-position? position level)
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"return true if the other can move left or right without falling of the ladder"
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(let ((this-block (level-tile-at level position))
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(block-left (level-tile-at level (vec2+ position (vec2 -1 0))))
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(block-down-left (level-tile-at level (vec2+ position (vec2 -1 -1))))
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(block-right (level-tile-at level (vec2+ position (vec2 1 0))))
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(block-down-right (level-tile-at level (vec2+ position (vec2 1 -1)))))
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(if (equal? this-block 'ladder)
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(and
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(not (equal? block-left 'brick))
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(not (equal? block-right 'brick))
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(member block-down-left '(brick ladder))
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(member block-down-right '(brick ladder)))
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#t ;; if not on ladder, it's safe
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)))
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(define (other-update other level dt)
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(other-with-runner other (runner-update (other-runner other) level '() dt)))
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;; Generate inputs for the other based on the level and
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;; the hero and other others.
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(define (determine-actions other level hero others)
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(let ((actions '()))
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(when (safe-ladder-position? (other-position other) level)
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(when (< (hero-x hero) (other-x other))
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(set! actions (cons 'left actions)))
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(when (> (hero-x hero) (other-x other))
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(set! actions (cons 'right actions))))
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(when (< (hero-y hero) (other-y other))
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(set! actions (cons 'down actions)))
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(when (> (hero-y hero) (other-y other))
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(set! actions (cons 'up actions)))
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actions))
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(define (other-update other level hero others dt)
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(let ((inputs (determine-actions other level hero others)))
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(other-with-runner other (runner-update (other-runner other) level inputs dt))))
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@ -66,6 +101,22 @@
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(test-equal 2 (length others))
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)
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(let* ((level (level-parse "WWWWWWW\nW...H...W\nW.BBHBB.W\nW...H...W\nW..H..W\nWBBBBBW\nWWWWWWW\n"))
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(others (other-load-others level)))
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(test-assert (safe-ladder-position? (vec2 32 32) level)) ;; not on ladder is safe
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(test-assert (safe-ladder-position? (vec2 56 40) level)) ;; middle of ladder is safe
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(test-assert (not (safe-ladder-position? (vec2 64 48) level))) ;; left edge of ladder is unsafe
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(test-assert (not (safe-ladder-position? (vec2 79 48) level))) ;; right edge of ladder is unsafe
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(test-assert (not (safe-ladder-position? (vec2 64 48) level))) ;; edge inside platform is unsafe
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(test-assert (not (safe-ladder-position? (vec2 79 48) level))) ;; edge inside platform is unsafe
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(test-assert (not (safe-ladder-position? (vec2 64 63) level))) ;; edge inside platform is unsafe
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(test-assert (not (safe-ladder-position? (vec2 79 63) level))) ;; edge inside platform is unsafe
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(test-assert (safe-ladder-position? (vec2 64 80) level)) ;; edge at platform is safe
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(test-assert (safe-ladder-position? (vec2 79 80) level)) ;; edge at platform is safe
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)
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(test-end "other-model")
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@ -77,7 +77,7 @@
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(define (safe-move level pos move)
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(let ((new-pos (vec2+ pos move)))
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(if (level-tile-blocked? level new-pos)
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(round-position pos) ;; snap to grid on collision with hard scenery
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(pk "snap position " pos "to" (round-position pos)) ;; snap to grid on collision with hard scenery
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new-pos
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)))
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@ -39,20 +39,20 @@
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(case (other-state other)
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((stationary) (draw-sprite
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(other-sprite-stationary other)
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(vec2+ (other-position other) (vec2 -0.0 1.0))))
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(vec2+ (other-position other) (vec2 -8.0 1.0))))
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((fall) (draw-sprite
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(other-sprite-falling other)
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(vec2+ (other-position other) (vec2 -0.0 1.0))))
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(vec2+ (other-position other) (vec2 -8.0 1.0))))
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((climb) (draw-sprite
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(other-sprite-climbing other)
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(vec2+ (other-position other) (vec2 -0.0 1.0))))
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(vec2+ (other-position other) (vec2 -8.0 1.0))))
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((go-left) (draw-sprite
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(other-sprite-walking other)
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(vec2+ (other-position other) (vec2 0.0 1.0))
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(vec2+ (other-position other) (vec2 8.0 1.0))
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#:scale (vec2 -1.0 1.0)
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))
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((go-right) (draw-sprite
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(other-sprite-walking other)
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(vec2+ (other-position other) (vec2 -0.0 1.0))))
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(vec2+ (other-position other) (vec2 -8.0 1.0))))
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)
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)
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