add dthompson game template
19
.gitignore
vendored
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# ---> Scheme
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*.ss~
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*.ss#*
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.#*.ss
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*.scm~
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*.scm#*
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.#*.scm
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*.go
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/Makefile
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/Makefile.in
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/aclocal.m4
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/autom4te.cache/
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/build-aux/
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/config.log
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/config.status
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/configure
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/pre-inst-env
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29
Makefile.am
Normal file
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GOBJECTS = $(SOURCES:%.scm=%.go)
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nobase_mod_DATA = $(SOURCES)
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nobase_go_DATA = $(GOBJECTS)
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# Make sure source files are installed first, so that the mtime of
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# installed compiled files is greater than that of installed source
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# files. See
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# <http://lists.gnu.org/archive/html/guile-devel/2010-07/msg00125.html>
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# for details.
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guile_install_go_files = install-nobase_goDATA
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$(guile_install_go_files): install-nobase_modDATA
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CLEANFILES = $(GOBJECTS)
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GUILE_WARNINGS = -Wunbound-variable -Warity-mismatch -Wformat
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SUFFIXES = .scm .go
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.scm.go:
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$(AM_V_GEN)$(top_builddir)/pre-inst-env $(GUILE_TOOLS) compile $(GUILE_WARNINGS) -o "$@" "$<"
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moddir=$(prefix)/share/guile/site/$(GUILE_EFFECTIVE_VERSION)
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godir=$(libdir)/guile/$(GUILE_EFFECTIVE_VERSION)/site-ccache
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SOURCES = \
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game/main.scm
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EXTRA_DIST = \
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$(SOURCES) \
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assets/images/chickadee.png \
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COPYING \
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README.md
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54
README.md
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# bloatrunner
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# Chickadee Game Template
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Small loderunner clone for the 2024 game jam
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This repository provides a template to use as a starting point for
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making a new game using
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[Chickadee](https://dthompson.us/projects/chickadee.html)! It
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includes all the autotools boilerplate so you don't have to worry
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about that nonsense too much.
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## Using Guix
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We *highly recommend* using [Guix](https://guix.gnu.org/) to manage
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your development environment. Once Guix is installed, getting all of
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the dependencies you need to develop is *easy*. Just run `guix shell`
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from the root directory of this repository and you'll be good to go!
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## Building from source
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Assuming Guile and Chickadee are installed on your system, a fresh
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project can be built like so:
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```
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./boostrap.sh
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./configure
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make -j$(nproc)
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```
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After the build system is initialized, only `make` needs to be run to
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recompile the Scheme modules.
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## Running the game
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To run the game from the source checkout, use the `pre-inst-env` wrapper script:
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```
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./pre-inst-env run-game
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```
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## REPL-driven development
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After the game is launched, a Guile REPL server will be running on
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port 37146. We recommend using the
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[Geiser](https://geiser.nongnu.org/) Emacs extension for connecting to
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it using `M-x connect-to-guile`. Once Geiser connects to the REPL,
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the game can be modified while it runs!
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## Bundling
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If you are setup to produce redistributable bundles of Chickadee games
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(see
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https://dthompson.us/manuals/chickadee/Invoking-chickadee-bundle.html),
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then you can use `chickadee bundle` to produce binary release bundles.
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This is admittedly an area where things really do not "just work" as
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they should, so do reach out for help if you need it.
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BIN
assets/images/chickadee.png
Normal file
After Width: | Height: | Size: 755 B |
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 59 KiB |
3
bootstrap.sh
Executable file
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#!/bin/sh
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exec autoreconf -vif
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4
bundle.scm
Normal file
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'((asset-directories . ("assets/images"))
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(bundle-name . "chickadee-game-template-0.1.0-x86_64")
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(code . "game/main.scm")
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(launcher-name . "chickadee-game-template"))
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18
configure.ac
Normal file
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dnl -*- Autoconf -*-
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AC_INIT(chickadee-game-template, 0.1.0)
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AC_CONFIG_SRCDIR(game)
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AC_CONFIG_AUX_DIR([build-aux])
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AM_INIT_AUTOMAKE([foreign -Woverride -Wno-portability])
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AM_SILENT_RULES([yes])
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AC_CONFIG_FILES([Makefile])
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AC_CONFIG_FILES([pre-inst-env], [chmod +x pre-inst-env])
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AC_CONFIG_FILES([scripts/run-game], [chmod +x scripts/run-game])
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GUILE_PKG([3.0])
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GUILE_PROGS
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GUILE_MODULE_REQUIRED([chickadee])
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AC_OUTPUT
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38
game/main.scm
Normal file
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;;; Licensed under the Apache License, Version 2.0 (the "License");
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;;; you may not use this file except in compliance with the License.
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;;; You may obtain a copy of the License at
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;;;
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;;; http://www.apache.org/licenses/LICENSE-2.0
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;;;
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;;; Unless required by applicable law or agreed to in writing, software
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;;; distributed under the License is distributed on an "AS IS" BASIS,
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;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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;;; See the License for the specific language governing permissions and
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;;; limitations under the License.
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(define-module (game main)
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#:use-module (chickadee)
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#:use-module (chickadee math vector)
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#:use-module (chickadee graphics sprite)
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#:use-module (chickadee graphics texture)
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#:use-module (system repl coop-server)
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#:export (launch-game))
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(define sprite-position (vec2 256.0 176.0))
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(define sprite-texture #f)
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(define repl #f)
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(define (load)
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(set! sprite-texture (load-image "assets/images/chickadee.png"))
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(set! repl (spawn-coop-repl-server)))
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(define (update _dt)
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(poll-coop-repl-server repl))
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(define (draw _alpha)
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(draw-sprite sprite-texture sprite-position))
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(define (launch-game args)
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(run-game #:load load
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#:update update
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#:draw draw))
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29
guix.scm
Normal file
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(use-modules (guix packages)
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((guix licenses) #:prefix license:)
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(guix download)
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(guix git)
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(guix build-system gnu)
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(guix utils)
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(gnu packages)
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(gnu packages autotools)
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(gnu packages guile)
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(gnu packages game-development)
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(gnu packages pkg-config))
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(package
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(name "chickadee-game-template")
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(version "0.1.0-git")
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(source (git-checkout (url (dirname (current-filename)))))
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(build-system gnu-build-system)
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(arguments
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'(#:make-flags '("GUILE_AUTO_COMPILE=0")))
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(native-inputs
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(list autoconf automake pkg-config))
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(inputs
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(list guile-3.0))
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(propagated-inputs
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(list guile-chickadee))
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(synopsis "Chickadee game template")
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(description "This is an example package for a Chickadee game.")
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(home-page "https://dthompson.us/projects/chickadee.html")
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(license license:asl2.0))
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10
pre-inst-env.in
Normal file
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#!/bin/sh
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abs_top_srcdir="`cd "@abs_top_srcdir@" > /dev/null; pwd`"
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abs_top_builddir="`cd "@abs_top_builddir@" > /dev/null; pwd`"
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export GUILE_LOAD_COMPILED_PATH="$abs_top_builddir${GUILE_LOAD_COMPILED_PATH:+:}$GUILE_LOAD_COMPILED_PATH"
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export GUILE_LOAD_PATH="$abs_top_builddir:$abs_top_srcdir${GUILE_LOAD_PATH:+:}:$GUILE_LOAD_PATH"
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export PATH="$abs_top_builddir/scripts:$PATH"
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exec "$@"
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7
scripts/run-game.in
Normal file
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#!@GUILE@ \
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||||
--no-auto-compile -e main -s
|
||||
!#
|
||||
|
||||
(use-modules (game main))
|
||||
(define* (main #:optional (args (command-line)))
|
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(launch-game args))
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