add dthompson game template

This commit is contained in:
Peter Tillemans 2024-05-17 23:49:31 +02:00
parent be0c8d122e
commit 23b75d36fd
14 changed files with 200 additions and 11 deletions

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.gitignore vendored
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# ---> Scheme
*.ss~
*.ss#*
.#*.ss
*.scm~
*.scm#*
.#*.scm
*.go
/Makefile
/Makefile.in
/aclocal.m4
/autom4te.cache/
/build-aux/
/config.log
/config.status
/configure
/pre-inst-env

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Makefile.am Normal file
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GOBJECTS = $(SOURCES:%.scm=%.go)
nobase_mod_DATA = $(SOURCES)
nobase_go_DATA = $(GOBJECTS)
# Make sure source files are installed first, so that the mtime of
# installed compiled files is greater than that of installed source
# files. See
# <http://lists.gnu.org/archive/html/guile-devel/2010-07/msg00125.html>
# for details.
guile_install_go_files = install-nobase_goDATA
$(guile_install_go_files): install-nobase_modDATA
CLEANFILES = $(GOBJECTS)
GUILE_WARNINGS = -Wunbound-variable -Warity-mismatch -Wformat
SUFFIXES = .scm .go
.scm.go:
$(AM_V_GEN)$(top_builddir)/pre-inst-env $(GUILE_TOOLS) compile $(GUILE_WARNINGS) -o "$@" "$<"
moddir=$(prefix)/share/guile/site/$(GUILE_EFFECTIVE_VERSION)
godir=$(libdir)/guile/$(GUILE_EFFECTIVE_VERSION)/site-ccache
SOURCES = \
game/main.scm
EXTRA_DIST = \
$(SOURCES) \
assets/images/chickadee.png \
COPYING \
README.md

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# bloatrunner
# Chickadee Game Template
Small loderunner clone for the 2024 game jam
This repository provides a template to use as a starting point for
making a new game using
[Chickadee](https://dthompson.us/projects/chickadee.html)! It
includes all the autotools boilerplate so you don't have to worry
about that nonsense too much.
## Using Guix
We *highly recommend* using [Guix](https://guix.gnu.org/) to manage
your development environment. Once Guix is installed, getting all of
the dependencies you need to develop is *easy*. Just run `guix shell`
from the root directory of this repository and you'll be good to go!
## Building from source
Assuming Guile and Chickadee are installed on your system, a fresh
project can be built like so:
```
./boostrap.sh
./configure
make -j$(nproc)
```
After the build system is initialized, only `make` needs to be run to
recompile the Scheme modules.
## Running the game
To run the game from the source checkout, use the `pre-inst-env` wrapper script:
```
./pre-inst-env run-game
```
## REPL-driven development
After the game is launched, a Guile REPL server will be running on
port 37146. We recommend using the
[Geiser](https://geiser.nongnu.org/) Emacs extension for connecting to
it using `M-x connect-to-guile`. Once Geiser connects to the REPL,
the game can be modified while it runs!
## Bundling
If you are setup to produce redistributable bundles of Chickadee games
(see
https://dthompson.us/manuals/chickadee/Invoking-chickadee-bundle.html),
then you can use `chickadee bundle` to produce binary release bundles.
This is admittedly an area where things really do not "just work" as
they should, so do reach out for help if you need it.

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bootstrap.sh Executable file
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#!/bin/sh
exec autoreconf -vif

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bundle.scm Normal file
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'((asset-directories . ("assets/images"))
(bundle-name . "chickadee-game-template-0.1.0-x86_64")
(code . "game/main.scm")
(launcher-name . "chickadee-game-template"))

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configure.ac Normal file
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dnl -*- Autoconf -*-
AC_INIT(chickadee-game-template, 0.1.0)
AC_CONFIG_SRCDIR(game)
AC_CONFIG_AUX_DIR([build-aux])
AM_INIT_AUTOMAKE([foreign -Woverride -Wno-portability])
AM_SILENT_RULES([yes])
AC_CONFIG_FILES([Makefile])
AC_CONFIG_FILES([pre-inst-env], [chmod +x pre-inst-env])
AC_CONFIG_FILES([scripts/run-game], [chmod +x scripts/run-game])
GUILE_PKG([3.0])
GUILE_PROGS
GUILE_MODULE_REQUIRED([chickadee])
AC_OUTPUT

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game/main.scm Normal file
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;;; Licensed under the Apache License, Version 2.0 (the "License");
;;; you may not use this file except in compliance with the License.
;;; You may obtain a copy of the License at
;;;
;;; http://www.apache.org/licenses/LICENSE-2.0
;;;
;;; Unless required by applicable law or agreed to in writing, software
;;; distributed under the License is distributed on an "AS IS" BASIS,
;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
;;; See the License for the specific language governing permissions and
;;; limitations under the License.
(define-module (game main)
#:use-module (chickadee)
#:use-module (chickadee math vector)
#:use-module (chickadee graphics sprite)
#:use-module (chickadee graphics texture)
#:use-module (system repl coop-server)
#:export (launch-game))
(define sprite-position (vec2 256.0 176.0))
(define sprite-texture #f)
(define repl #f)
(define (load)
(set! sprite-texture (load-image "assets/images/chickadee.png"))
(set! repl (spawn-coop-repl-server)))
(define (update _dt)
(poll-coop-repl-server repl))
(define (draw _alpha)
(draw-sprite sprite-texture sprite-position))
(define (launch-game args)
(run-game #:load load
#:update update
#:draw draw))

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guix.scm Normal file
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(use-modules (guix packages)
((guix licenses) #:prefix license:)
(guix download)
(guix git)
(guix build-system gnu)
(guix utils)
(gnu packages)
(gnu packages autotools)
(gnu packages guile)
(gnu packages game-development)
(gnu packages pkg-config))
(package
(name "chickadee-game-template")
(version "0.1.0-git")
(source (git-checkout (url (dirname (current-filename)))))
(build-system gnu-build-system)
(arguments
'(#:make-flags '("GUILE_AUTO_COMPILE=0")))
(native-inputs
(list autoconf automake pkg-config))
(inputs
(list guile-3.0))
(propagated-inputs
(list guile-chickadee))
(synopsis "Chickadee game template")
(description "This is an example package for a Chickadee game.")
(home-page "https://dthompson.us/projects/chickadee.html")
(license license:asl2.0))

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pre-inst-env.in Normal file
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#!/bin/sh
abs_top_srcdir="`cd "@abs_top_srcdir@" > /dev/null; pwd`"
abs_top_builddir="`cd "@abs_top_builddir@" > /dev/null; pwd`"
export GUILE_LOAD_COMPILED_PATH="$abs_top_builddir${GUILE_LOAD_COMPILED_PATH:+:}$GUILE_LOAD_COMPILED_PATH"
export GUILE_LOAD_PATH="$abs_top_builddir:$abs_top_srcdir${GUILE_LOAD_PATH:+:}:$GUILE_LOAD_PATH"
export PATH="$abs_top_builddir/scripts:$PATH"
exec "$@"

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scripts/run-game.in Normal file
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#!@GUILE@ \
--no-auto-compile -e main -s
!#
(use-modules (game main))
(define* (main #:optional (args (command-line)))
(launch-game args))