refactored runner logic out of hero model
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4356aba841
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2 changed files with 21 additions and 112 deletions
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@ -8,21 +8,21 @@
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#:use-module (chickadee math vector)
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#:use-module (game util pipe)
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#:use-module (game model level)
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#:use-module (game model runner)
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#:export (hero-load
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hero-state
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hero-bloat
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hero-position hero-with-position
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hero-x hero-with-x
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hero-y hero-with-y
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hero-position
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hero-x
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hero-y
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hero-update
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))
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(define-immutable-record-type <hero>
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(%make-hero position state bloat)
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(%make-hero runner bloat)
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hero?
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(position hero-position hero-with-position)
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(state hero-state hero-with-state) ;; 'go-left 'go-right 'climb 'fall 'stationary
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(runner hero-runner hero-with-runner)
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(bloat hero-bloat hero-with-bloat) ;; 0.0 to 2.0, how much the hero is inflated
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)
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@ -30,75 +30,30 @@
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(define default-bloat 1.0)
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(define (hero-load level)
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(let ((initial-position (level-find-hero level)))
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(%make-hero initial-position default-state default-bloat)))
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"Create a hero at the position in the level map"
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(let ((runner (runner-load (level-find-hero level))))
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(%make-hero runner default-bloat)))
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(define (hero-x hero)
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"return the x coordinate as an integer"
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(inexact->exact (floor (vec2-x (hero-position hero)))))
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(runner-x (hero-runner hero)))
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(define (hero-y hero)
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"return the y coordinate as an integer"
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(inexact->exact (floor (vec2-y (hero-position hero)))))
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(runner-y (hero-runner hero))
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)
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(define (hero-with-x hero x)
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(hero-with-position hero (vec2 x (hero-y hero))))
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(define (hero-state hero)
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"return the current state of the hero"
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(runner-state (hero-runner hero)))
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(define (hero-with-y hero y)
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(hero-with-position hero (vec2 (hero-x hero) y)))
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(define (hero-position hero)
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"return the current position of the hero"
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(runner-position (hero-runner hero)))
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;; return next state of hero
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;; @returns 'go-left 'go-right 'climb 'fall 'stationary
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(define (next-state hero level inputs)
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(let* ((position (hero-position hero))
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(state (hero-state hero))
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(tile-below (level-tile-at level (vec2 (hero-x hero) (1- (hero-y hero))))))
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(cond
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((equal? (level-tile-at level position) 'ladder) 'climb)
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((> (floor-remainder (hero-y hero) level-cell-size) 0) 'fall)
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((equal? tile-below 'empty) 'fall)
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(else (cond
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((member 'left inputs) 'go-left)
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((member 'right inputs) 'go-right)
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(else 'stationary))))))
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(define (input->movement input distance)
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(case input
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((left) (vec2 (- distance) 0))
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((right) (vec2 distance 0))
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((up) (vec2 0 distance))
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((down) (vec2 0 (- distance)))
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(else (vec2 0 0))))
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(define (next-position position state inputs distance)
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(case state
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((fall) (vec2- position (vec2 0 distance)))
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((go-left) (vec2- position (vec2 distance 0)))
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((go-right) (vec2+ position (vec2 distance 0)))
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((stationary) position)
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((climb) (fold (lambda (input movement)
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(vec2+ movement (input->movement input distance)))
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position
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inputs))
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(else position)
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))
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(define speed 50.0)
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(define (hero-update hero level inputs dt)
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(let* ((state (next-state hero level inputs))
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(distance (* dt speed))
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(position (next-position (hero-position hero) (hero-state hero) inputs distance))
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(tile (level-tile-at level position))
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)
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(hero-with-state
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(if (member tile '(empty ladder other))
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(hero-with-position hero position)
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(hero-with-position hero (vec2 (hero-x hero) (hero-y hero))) ;; round position
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)
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state)))
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(hero-with-runner hero (runner-update (hero-runner hero) level inputs dt)))
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@ -109,57 +64,10 @@
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(hero (hero-load level))
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(default-position (level-find-hero level)))
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(test-assert (hero? hero))
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(test-equal default-position (hero-position hero))
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(test-equal default-state (hero-state hero))
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(test-equal default-bloat (hero-bloat hero))
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(test-equal (vec2 10 20) (hero-position (hero-with-position hero (vec2 10 20))))
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(test-equal default-position (hero-position hero))
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(test-equal 'go-left (hero-state (hero-with-state hero 'go-left)))
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(test-equal default-state (hero-state hero))
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(test-equal 1.5 (hero-bloat (hero-with-bloat hero 1.5)))
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(test-equal default-bloat (hero-bloat hero))
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(test-equal 16 (hero-x (hero-with-position hero (vec2 16.34 20.78))))
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(test-equal 20 (hero-y (hero-with-position hero (vec2 16.34 20.78))))
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(test-end "hero-model"))
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(test-equal 'fall (next-state hero level '()))
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(let ((hero (hero-with-position hero (vec2 16 16))))
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(test-equal 'stationary (next-state hero level '()))
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(test-equal 'go-left (next-state hero level '(left)))
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(test-equal 'go-right (next-state hero level '(right))))
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(let ((hero (hero-with-position hero (vec2 48 32))))
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(test-equal 'stationary (next-state hero level '())))
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(let ((hero (hero-with-position hero (vec2 48 31))))
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(test-equal 'climb (next-state hero level '())))
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(let ((hero (hero-with-position hero (vec2 32 31))))
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(test-equal 'fall (next-state hero level '())))
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(test-equal (vec2 32.0 31.0) (next-position (vec2 32.0 32.0) 'fall '() 1.0))
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(test-equal (vec2 31.0 32.0) (next-position (vec2 32.0 32.0) 'go-left '() 1.0))
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(test-equal (vec2 33.0 32.0) (next-position (vec2 32.0 32.0) 'go-right '() 1.0))
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(test-equal (vec2 32.0 32.0) (next-position (vec2 32.0 32.0) 'stationary '() 1.0))
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(test-equal (vec2 31.0 32.0) (next-position (vec2 32.0 32.0) 'climb '(left) 1.0))
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(test-equal (vec2 33.0 32.0) (next-position (vec2 32.0 32.0) 'climb '(right) 1.0))
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(test-equal (vec2 32.0 31.0) (next-position (vec2 32.0 32.0) 'climb '(down) 1.0))
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(test-equal (vec2 32.0 33.0) (next-position (vec2 32.0 32.0) 'climb '(up) 1.0))
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(test-equal
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(vec2 32.0 16.0)
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(hero-position
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(hero-update
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(hero-with-state
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(hero-with-position hero (vec2 32 16.3))
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'fall)
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level
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'()
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0.017
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)
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))
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)
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(test-end "hero-model")
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@ -47,6 +47,7 @@
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;; return next state of runner
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;; @returns 'go-left 'go-right 'climb 'fall 'stationary
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(define (next-state runner level inputs)
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"return the next state of the runner based on the current state, level and inputs"
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(let* ((position (runner-position runner))
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(state (runner-state runner))
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(tile-below (level-tile-at level (vec2 (runner-x runner) (1- (runner-y runner))))))
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