add runner model
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158
game/model/runner.scm
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158
game/model/runner.scm
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;; Game state and logic for the runner entities
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(define-module (game model runner)
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#:use-module (ice-9 pretty-print)
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#:use-module (srfi srfi-1)
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#:use-module (srfi srfi-9)
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#:use-module (srfi srfi-9 gnu)
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#:use-module (srfi srfi-64)
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#:use-module (chickadee math vector)
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#:use-module (game util pipe)
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#:use-module (game model level)
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#:export (runner-load
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runner-state
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runner-position runner-with-position
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runner-x runner-with-x
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runner-y runner-with-y
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runner-update
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))
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(define-immutable-record-type <runner>
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(%make-runner position state)
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runner?
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(position runner-position runner-with-position)
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(state runner-state runner-with-state) ;; 'go-left 'go-right 'climb 'fall 'stationary
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)
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(define default-state 'fall)
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(define (runner-load initial-position)
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(%make-runner initial-position default-state))
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(define (runner-x runner)
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"return the x coordinate as an integer"
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(inexact->exact (floor (vec2-x (runner-position runner)))))
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(define (runner-y runner)
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"return the y coordinate as an integer"
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(inexact->exact (floor (vec2-y (runner-position runner)))))
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(define (runner-with-x runner x)
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(runner-with-position runner (vec2 x (runner-y runner))))
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(define (runner-with-y runner y)
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(runner-with-position runner (vec2 (runner-x runner) y)))
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;; return next state of runner
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;; @returns 'go-left 'go-right 'climb 'fall 'stationary
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(define (next-state runner level inputs)
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(let* ((position (runner-position runner))
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(state (runner-state runner))
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(tile-below (level-tile-at level (vec2 (runner-x runner) (1- (runner-y runner))))))
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(cond
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((equal? (level-tile-at level position) 'ladder) 'climb)
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((> (floor-remainder (runner-y runner) level-cell-size) 0) 'fall)
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((equal? tile-below 'empty) 'fall)
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(else (cond
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((member 'left inputs) 'go-left)
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((member 'right inputs) 'go-right)
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(else 'stationary))))))
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(define (input->movement input distance)
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(case input
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((left) (vec2 (- distance) 0))
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((right) (vec2 distance 0))
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((up) (vec2 0 distance))
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((down) (vec2 0 (- distance)))
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(else (vec2 0 0))))
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(define (next-position position state inputs distance)
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(case state
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((fall) (vec2- position (vec2 0 distance)))
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((go-left) (vec2- position (vec2 distance 0)))
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((go-right) (vec2+ position (vec2 distance 0)))
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((stationary) position)
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((climb) (fold (lambda (input movement)
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(vec2+ movement (input->movement input distance)))
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position
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inputs))
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(else position)
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))
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(define speed 50.0)
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(define (runner-update runner level inputs dt)
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(let* ((state (next-state runner level inputs))
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(distance (* dt speed))
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(position (next-position (runner-position runner) (runner-state runner) inputs distance))
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(tile (level-tile-at level position))
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)
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(runner-with-state
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(if (member tile '(empty ladder other))
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(runner-with-position runner position)
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(runner-with-position runner (vec2 (runner-x runner) (runner-y runner))) ;; round position
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)
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state)))
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;; Tests
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[test-begin "runner-model"]
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(let* ((level (level-parse "WWWWW\nW...W\nW.P.W\nW..HW\nWWWWW\n"))
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(default-position (vec2 32 32))
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(runner (runner-load default-position)))
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(test-assert (runner? runner))
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(test-equal default-position (runner-position runner))
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(test-equal default-state (runner-state runner))
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(test-equal (vec2 10 20) (runner-position (runner-with-position runner (vec2 10 20))))
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(test-equal default-position (runner-position runner))
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(test-equal 'go-left (runner-state (runner-with-state runner 'go-left)))
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(test-equal default-state (runner-state runner))
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(test-equal 16 (runner-x (runner-with-position runner (vec2 16.34 20.78))))
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(test-equal 20 (runner-y (runner-with-position runner (vec2 16.34 20.78))))
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(test-equal 'fall (next-state runner level '()))
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(let ((runner (runner-with-position runner (vec2 16 16))))
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(test-equal 'stationary (next-state runner level '()))
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(test-equal 'go-left (next-state runner level '(left)))
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(test-equal 'go-right (next-state runner level '(right))))
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(let ((runner (runner-with-position runner (vec2 48 32))))
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(test-equal 'stationary (next-state runner level '())))
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(let ((runner (runner-with-position runner (vec2 48 31))))
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(test-equal 'climb (next-state runner level '())))
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(let ((runner (runner-with-position runner (vec2 32 31))))
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(test-equal 'fall (next-state runner level '())))
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(test-equal (vec2 32.0 31.0) (next-position (vec2 32.0 32.0) 'fall '() 1.0))
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(test-equal (vec2 31.0 32.0) (next-position (vec2 32.0 32.0) 'go-left '() 1.0))
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(test-equal (vec2 33.0 32.0) (next-position (vec2 32.0 32.0) 'go-right '() 1.0))
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(test-equal (vec2 32.0 32.0) (next-position (vec2 32.0 32.0) 'stationary '() 1.0))
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(test-equal (vec2 31.0 32.0) (next-position (vec2 32.0 32.0) 'climb '(left) 1.0))
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(test-equal (vec2 33.0 32.0) (next-position (vec2 32.0 32.0) 'climb '(right) 1.0))
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(test-equal (vec2 32.0 31.0) (next-position (vec2 32.0 32.0) 'climb '(down) 1.0))
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(test-equal (vec2 32.0 33.0) (next-position (vec2 32.0 32.0) 'climb '(up) 1.0))
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(test-equal
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(vec2 32.0 16.0)
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(runner-position
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(runner-update
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(runner-with-state
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(runner-with-position runner (vec2 32 16.3))
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'fall)
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level
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'()
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0.017
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)
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))
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)
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(test-end "runner-model")
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