add support for more levels and add victory celebration
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6 changed files with 59 additions and 20 deletions
11
Makefile.am
11
Makefile.am
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@ -25,12 +25,14 @@ godir=$(libdir)/guile/$(GUILE_EFFECTIVE_VERSION)/site-ccache
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SOURCES = \
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game/util/assets.scm \
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game/util/pipe.scm \
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game/model/level.scm \
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game/model/hero.scm \
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game/model/key.scm \
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game/model/level.scm \
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game/model/other.scm \
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game/model/runner.scm \
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game/render/level.scm \
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game/render/hero.scm \
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game/render/key.scm \
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game/render/level.scm \
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game/render/other.scm \
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game/main.scm
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@ -38,7 +40,10 @@ asset_files = \
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assets/images/simples_pimples.png \
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assets/images/lr_penguin2.png \
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assets/images/glamshot.png \
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assets/levels/level-1.map
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assets/images/boxart.png \
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assets/images/victory.jpg \
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assets/levels/level-001.map \
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assets/levels/level-002.map
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nobase_dist_pkgdata_DATA = $(asset_files)
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11
README.org
11
README.org
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@ -36,7 +36,7 @@ let the _others_ fall in so you can pass over their head.
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So now, go out, collect the keys and maintain a healthy diet!
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* Game Plan [12/20]
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* Game Plan [16/21]
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- [X] start project organization
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- [X] select some assets to start with
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@ -54,13 +54,14 @@ So now, go out, collect the keys and maintain a healthy diet!
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- [X] create other's AI
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- [X] add keys and portal
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- [X] make other avoid each other
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- [ ] Detect success reaching the goal and progress to next level
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- [X] ask AI for some boxart
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- [X] Detect success reaching the goal and progress to next level
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- [ ] add foods and bloat indicator
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- [ ] scale hero waist related to bloat level
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- [ ] create more levels
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- [X] create more levels
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- [ ] dig potholes
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- [ ] make others steal keys
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- [ ] some level celebration/animation
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- [X] some level celebration/animation
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* Installation and Development
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@ -180,7 +181,7 @@ asset_files = \
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assets/images/glamshot.png \
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assets/levels/level1.tmx \
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assets/levels/tiles.tsx \
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assets/levels/level-1.map
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assets/levels/level-001.map
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nobase_dist_pkgdata_DATA = $(asset_files)
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@ -21,42 +21,58 @@
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#:use-module (srfi srfi-1)
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#:export (launch-game))
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(define levels #f)
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(define level #f)
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(define repl #f)
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(define hero #f)
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(define others #f)
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(define keys #f)
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(define inputs '())
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(define has-won? #f)
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(define (load)
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(assets-load)
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(render-level-load)
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(set! level (level-parse-file "assets/levels/level-1.map"))
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(set! levels (assets-map-levels level-parse-file))
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(load-level)
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(set! repl (spawn-coop-repl-server)))
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(define (load-level)
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(set! level (car levels))
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(set! levels (cdr levels))
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(render-level-set! level)
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(set! hero (hero-load level))
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(set! others (other-load-others level))
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(set! keys (keys-load level))
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(set! repl (spawn-coop-repl-server)))
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)
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(define (update dt)
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(poll-coop-repl-server repl)
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(set! hero (hero-update hero level inputs keys dt))
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(set! others (map (lambda (other) (other-update other level hero others dt)) others))
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(set! keys (keys-update keys hero))
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(if (level-same-cell? (hero-position hero) (level-find-goal level))
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(if (null? levels)
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(set! has-won? #t)
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(load-level)))
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)
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(define (draw _alpha)
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(define (render-level)
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(render-level-draw level)
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(for-each render-other others)
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(render-keys keys (level-find-goal level))
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(render-hero hero)
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)
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(render-hero hero))
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(define (draw _alpha)
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(if has-won?
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(render-victory)
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(render-level)))
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(define (set-add set item)
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(if (member item set)
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set
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(cons item set)))
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(if (member item set)
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set
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(cons item set)))
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(define (key-press key _modifiers _repeat?)
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(set! inputs
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@ -156,8 +156,8 @@
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(test-equal (parse-tile #\G) 'goal)
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(test-equal (parse-tile #\space) 'empty)
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(test-equal (level-width (level-parse-file "assets/levels/level-1.map")) 40)
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(test-equal (level-height (level-parse-file "assets/levels/level-1.map")) 30)
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(test-equal (level-width (level-parse-file "assets/levels/level-001.map")) 40)
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(test-equal (level-height (level-parse-file "assets/levels/level-001.map")) 30)
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(test-equal
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(level-tile-at-row-col (level-parse "WWWWW\nWP GW\nWWWWW\n") 1 1)
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@ -5,10 +5,12 @@
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#:use-module (chickadee graphics color)
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#:use-module (chickadee graphics sprite)
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#:use-module (chickadee graphics texture)
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#:use-module (chickadee graphics text)
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#:use-module (chickadee math vector)
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#:export (render-level-load
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render-level-draw
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render-level-set!
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render-victory
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))
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@ -57,6 +59,9 @@
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(draw-sprite-batch sprite-batch))
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(define (render-victory)
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(draw-sprite (load-image (assets-file-name "assets/images/victory.jpg")) (vec2 0 0)))
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(test-begin "tile translation")
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(test-equal (level-tile-index 'empty) 3800)
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@ -1,7 +1,9 @@
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(define-module (game util assets)
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#:use-module (ice-9 ftw)
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#:use-module (ice-9 textual-ports)
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#:use-module (chickadee graphics texture)
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#:use-module (chickadee graphics color)
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#:export (assets-load assets-file-name tile-texture tile-atlas hero-texture hero-atlas)
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#:export (assets-load assets-file-name tile-texture tile-atlas hero-texture hero-atlas assets-map-levels)
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)
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@ -18,6 +20,16 @@
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(string-append prefix "/" name)
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)
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(define (read-level-map filename)
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(call-with-input-file get-string-all))
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(define (assets-map-levels f)
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(map f
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(map (lambda (filename)(string-append prefix "/assets/levels/" filename))
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(scandir (assets-file-name "assets/levels")
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(lambda (filename) (string-suffix? ".map" filename ))))))
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(define (assets-load)
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(set! tile-texture (load-image (assets-file-name "assets/images/simples_pimples.png")
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#:transparent-color black))
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