fixed sprite-batch size for bigger levels
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1 changed files with 2 additions and 2 deletions
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@ -22,7 +22,7 @@
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(set! tile-texture (load-image "assets/images/simples_pimples.png"
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#:transparent-color black))
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(set! tile-atlas (split-texture tile-texture 16 16))
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(set! sprite-batch (make-sprite-batch tile-texture #:capacity 1000))
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(set! sprite-batch (make-sprite-batch tile-texture #:capacity 1200))
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)
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@ -51,7 +51,7 @@
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(y (* 16 row))
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(tile (level-tile-at level x y))
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(texture-region (texture-atlas-ref tile-atlas (level-tile-index tile))))
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(format #f "tile ~a at ~a ~a~%" (level-tile-index tile) x y)
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(display (format #f "tile ~a at ~a ~a~%" (level-tile-index tile) row column))
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(sprite-batch-add! sprite-batch (vec2 x y)
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#:texture-region texture-region)))
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(iota (level-width level) 0)))
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