391dbc011a
refactored runner logic out of hero model
2024-05-22 09:41:39 +02:00
4356aba841
add runner model
2024-05-22 08:57:59 +02:00
6dd52bea3d
fix title, reduce chattiness
2024-05-21 21:45:48 +02:00
ad4a4d118b
hero movement works now.
2024-05-21 20:59:48 +02:00
e130cac03b
basic movement of hero is kind of working.
2024-05-21 17:52:30 +02:00
bc18fb899b
make state and bloat immutable
2024-05-21 14:18:47 +02:00
ca177bd570
add x/y accessors to hero
2024-05-21 13:36:48 +02:00
8dcf58661b
add hero initialisation
2024-05-21 12:48:43 +02:00
bdd12beff5
update level introspection
2024-05-21 09:10:35 +02:00
e27621b86b
add inputs detection and allow level tile inspection
2024-05-21 00:56:54 +02:00
98b8d18e1c
split hero entity in model and render module
2024-05-20 19:49:32 +02:00
229939ba81
basic hero model
2024-05-20 16:52:29 +02:00
8222f5548f
refactor in model and render domains. Update README
...
Stuff got ugly so some more refactoring. I want rendering
completely independent from the game logic, i.e. so that
becomes a pure projection from the state (for some value of pure).
Also added the main game idea in the README and added a plan.
2024-05-20 14:40:57 +02:00