548cddc89d
use relative paths for assets
2024-05-25 13:19:31 +02:00
e71b0bb158
automate publication to itch.io
2024-05-24 19:25:52 +02:00
6685838e90
clarify licenses
2024-05-24 18:50:40 +02:00
d31afc4fa3
bump version
2024-05-24 17:31:46 +02:00
f2403905a7
bump version
2024-05-24 17:30:56 +02:00
3a1dd6d028
add defeat logic, improve rendering, polishing
2024-05-24 17:07:17 +02:00
d0d2d2993b
bump version
2024-05-24 01:29:44 +02:00
5ddc4542f9
add support for more levels and add victory celebration
2024-05-24 01:22:28 +02:00
9d99030f07
support more levels and add victory celebration
2024-05-24 01:21:34 +02:00
84c617b7ba
make other avoid each other, update readme and remove pk's
2024-05-23 23:05:09 +02:00
45dec36dfe
make others avoid each other
2024-05-23 23:01:03 +02:00
c3d97c2b91
add keys and open close door at end of level
2024-05-23 21:46:50 +02:00
182d9d5693
fixed other model to deal with ladders
2024-05-23 17:28:55 +02:00
aa12c340e9
update package and todo
2024-05-23 13:29:21 +02:00
ed93ada41c
fix level loading
2024-05-23 10:14:35 +02:00
e930629b76
add chickadee deps to build step
2024-05-23 10:09:14 +02:00
35f4a819ab
fix typo in package def
2024-05-22 23:54:12 +02:00
b5189f67ad
added missing sources and tested guix build package
2024-05-22 23:49:52 +02:00
e44cbf3768
fix typo in package code
2024-05-22 23:32:56 +02:00
b440da3600
add support for assets and bundling
2024-05-22 23:29:52 +02:00
dd6b56bcb7
bundling app
2024-05-22 22:27:17 +02:00
e82381e39f
succeeded adding the assets to the bundle
2024-05-22 16:13:55 +02:00
e0a76f579a
cleaning project for bundling
2024-05-22 15:42:24 +02:00
bd16803e91
fix build config
2024-05-22 13:58:56 +02:00
c3d484238a
clean up git files
2024-05-22 13:14:36 +02:00
8332dca1fc
render others and integrate model in main
2024-05-22 12:53:01 +02:00
7a6fa94ae3
use org for README. Initial other model. GUIX package
2024-05-22 12:08:20 +02:00
391dbc011a
refactored runner logic out of hero model
2024-05-22 09:41:39 +02:00
4356aba841
add runner model
2024-05-22 08:57:59 +02:00
6dd52bea3d
fix title, reduce chattiness
2024-05-21 21:45:48 +02:00
ad4a4d118b
hero movement works now.
2024-05-21 20:59:48 +02:00
e130cac03b
basic movement of hero is kind of working.
2024-05-21 17:52:30 +02:00
bc18fb899b
make state and bloat immutable
2024-05-21 14:18:47 +02:00
6d6dba55f7
tweak x-offset of hero sprite
2024-05-21 14:02:55 +02:00
79030d57e9
update makefile with additional sources
2024-05-21 13:56:33 +02:00
67ad81d9f7
fixed sprite-batch size for bigger levels
2024-05-21 13:55:12 +02:00
ca177bd570
add x/y accessors to hero
2024-05-21 13:36:48 +02:00
8dcf58661b
add hero initialisation
2024-05-21 12:48:43 +02:00
bdd12beff5
update level introspection
2024-05-21 09:10:35 +02:00
Peter Tillemans
82caa7b341
add step to publish game
2024-05-21 08:53:22 +02:00
Peter Tillemans
7a758ad4ff
split todo off from the README
2024-05-21 08:51:21 +02:00
e27621b86b
add inputs detection and allow level tile inspection
2024-05-21 00:56:54 +02:00
98b8d18e1c
split hero entity in model and render module
2024-05-20 19:49:32 +02:00
229939ba81
basic hero model
2024-05-20 16:52:29 +02:00
d89ec11622
crop glamshot
2024-05-20 14:55:42 +02:00
1a9a5fbf51
add glamshot to readme
2024-05-20 14:51:59 +02:00
8222f5548f
refactor in model and render domains. Update README
...
Stuff got ugly so some more refactoring. I want rendering
completely independent from the game logic, i.e. so that
becomes a pure projection from the state (for some value of pure).
Also added the main game idea in the README and added a plan.
2024-05-20 14:40:57 +02:00
525e671d41
draw level from the tilemap now works
2024-05-19 21:54:30 +02:00
484ef0ed56
parse from file and ignore empty lines
2024-05-19 19:00:40 +02:00
dffd74cb8c
level data and parser.
2024-05-19 18:48:18 +02:00