f8647695a0
rethink asset loading
2024-05-25 14:10:23 +02:00
3a1dd6d028
add defeat logic, improve rendering, polishing
2024-05-24 17:07:17 +02:00
5ddc4542f9
add support for more levels and add victory celebration
2024-05-24 01:22:28 +02:00
84c617b7ba
make other avoid each other, update readme and remove pk's
2024-05-23 23:05:09 +02:00
c3d97c2b91
add keys and open close door at end of level
2024-05-23 21:46:50 +02:00
182d9d5693
fixed other model to deal with ladders
2024-05-23 17:28:55 +02:00
b440da3600
add support for assets and bundling
2024-05-22 23:29:52 +02:00
8332dca1fc
render others and integrate model in main
2024-05-22 12:53:01 +02:00
ad4a4d118b
hero movement works now.
2024-05-21 20:59:48 +02:00
e130cac03b
basic movement of hero is kind of working.
2024-05-21 17:52:30 +02:00
6d6dba55f7
tweak x-offset of hero sprite
2024-05-21 14:02:55 +02:00
79030d57e9
update makefile with additional sources
2024-05-21 13:56:33 +02:00
67ad81d9f7
fixed sprite-batch size for bigger levels
2024-05-21 13:55:12 +02:00
8dcf58661b
add hero initialisation
2024-05-21 12:48:43 +02:00
e27621b86b
add inputs detection and allow level tile inspection
2024-05-21 00:56:54 +02:00
98b8d18e1c
split hero entity in model and render module
2024-05-20 19:49:32 +02:00
8222f5548f
refactor in model and render domains. Update README
...
Stuff got ugly so some more refactoring. I want rendering
completely independent from the game logic, i.e. so that
becomes a pure projection from the state (for some value of pure).
Also added the main game idea in the README and added a plan.
2024-05-20 14:40:57 +02:00