Commit graph

9 commits

Author SHA1 Message Date
e130cac03b basic movement of hero is kind of working. 2024-05-21 17:52:30 +02:00
bc18fb899b make state and bloat immutable 2024-05-21 14:18:47 +02:00
ca177bd570 add x/y accessors to hero 2024-05-21 13:36:48 +02:00
8dcf58661b add hero initialisation 2024-05-21 12:48:43 +02:00
bdd12beff5 update level introspection 2024-05-21 09:10:35 +02:00
e27621b86b add inputs detection and allow level tile inspection 2024-05-21 00:56:54 +02:00
98b8d18e1c split hero entity in model and render module 2024-05-20 19:49:32 +02:00
229939ba81 basic hero model 2024-05-20 16:52:29 +02:00
8222f5548f refactor in model and render domains. Update README
Stuff got ugly so some more refactoring. I want rendering
completely independent from the game logic, i.e. so that
becomes a pure projection from the state (for some value of pure).

Also added the main game idea in the README and added a plan.
2024-05-20 14:40:57 +02:00