Commit graph

18 commits

Author SHA1 Message Date
e992bd986f some level tweaks 2024-05-27 13:06:56 +02:00
f8647695a0 rethink asset loading 2024-05-25 14:10:23 +02:00
3a1dd6d028 add defeat logic, improve rendering, polishing 2024-05-24 17:07:17 +02:00
5ddc4542f9 add support for more levels and add victory celebration 2024-05-24 01:22:28 +02:00
84c617b7ba make other avoid each other, update readme and remove pk's 2024-05-23 23:05:09 +02:00
c3d97c2b91 add keys and open close door at end of level 2024-05-23 21:46:50 +02:00
182d9d5693 fixed other model to deal with ladders 2024-05-23 17:28:55 +02:00
b440da3600 add support for assets and bundling 2024-05-22 23:29:52 +02:00
8332dca1fc render others and integrate model in main 2024-05-22 12:53:01 +02:00
ad4a4d118b hero movement works now. 2024-05-21 20:59:48 +02:00
e130cac03b basic movement of hero is kind of working. 2024-05-21 17:52:30 +02:00
6d6dba55f7 tweak x-offset of hero sprite 2024-05-21 14:02:55 +02:00
79030d57e9 update makefile with additional sources 2024-05-21 13:56:33 +02:00
67ad81d9f7 fixed sprite-batch size for bigger levels 2024-05-21 13:55:12 +02:00
8dcf58661b add hero initialisation 2024-05-21 12:48:43 +02:00
e27621b86b add inputs detection and allow level tile inspection 2024-05-21 00:56:54 +02:00
98b8d18e1c split hero entity in model and render module 2024-05-20 19:49:32 +02:00
8222f5548f refactor in model and render domains. Update README
Stuff got ugly so some more refactoring. I want rendering
completely independent from the game logic, i.e. so that
becomes a pure projection from the state (for some value of pure).

Also added the main game idea in the README and added a plan.
2024-05-20 14:40:57 +02:00