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e992bd986f
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34a30412ed
10 changed files with 28 additions and 59 deletions
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@ -1,5 +1,5 @@
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[bumpversion]
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current_version = 0.3.4
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current_version = 0.3.3
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tag = True
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commit = True
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@ -26,7 +26,7 @@
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(define-public bloatrunner
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(package
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(name "bloatrunner")
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(version "0.3.4-git")
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(version "0.3.3-git")
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;; (source (git-checkout (url (dirname (current-filename)))))
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(source (local-file "../.." "guile-checkout"
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#:recursive? #t
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15
README.org
15
README.org
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@ -36,7 +36,7 @@ let the _others_ fall in so you can pass over their head.
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So now, go out, collect the keys and maintain a healthy diet!
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* Game Plan [20/25]
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* Game Plan [20/22]
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- [X] start project organization
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- [X] select some assets to start with
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@ -60,9 +60,6 @@ So now, go out, collect the keys and maintain a healthy diet!
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- [X] add foods and bloat indicator
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- [X] scale hero waist related to bloat level
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- [X] create more levels
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- [ ] slow down if hungry or had too much to eat
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- [ ] add more text to explain things
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- [ ] add text bubbles with unhelpful comments
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- [ ] dig potholes
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- [ ] make others steal keys
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- [X] some level celebration/animation
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@ -82,7 +79,7 @@ Untar the filename, enter the newly created folder and launch `bloatrunner/bloat
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#+END_SRC
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*** DONE make an upload script which cleans up the filename
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*** TODO make an upload script which cleans up the filename
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The current filename contains the GUIX UUID which is ugly and not very
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userfriendly.
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@ -166,7 +163,7 @@ $ watchexec -e .scm ./pre-inst-env bloatrunner
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```
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** DONE Bundling
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** TODO Bundling
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Use `guix pack`.
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@ -260,12 +257,6 @@ the environment variables set according to the installed environment.
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most of this is dynamically construct the content of the paths.
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** Publishing to Itch.io
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The autoconf also creates a `publish` script to create a distribution
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and upload to itch.io.
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* Asset Dependencies
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** Hero sprites
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@ -5,7 +5,7 @@
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WWWWWGWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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W H W
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W O H O W
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W H K K F K F H W
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W H K F K f K F F H W
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W O BBBBBBBBBBBBBBBBBBBBBBBBBBHB O W -
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W H W
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W H W
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@ -5,15 +5,15 @@
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WWWWWWWWWWWWWWWWWWWGWWWWWWWWWWWWWWWWWWWW
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W H W
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W O H O W
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W H F K F H K F H W
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W H K H K H W
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W O BHBBBBBBBBBBBBBBBBBBBBBBBBH O W -
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W HH H W
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W HHH H W
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W HHHH H H W
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W BBBHHHH BBBBBBBHB W
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W BBBBHHHH BBBBBBBHB W
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W HHHH HHHH W -
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W HHHH HHHH W
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W H K HHHHHHHHHHHH F f HHHH W
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W H K HHHHHHHHHHHH HHHH W
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W BHBBBB HHHHHHHHHHHHHHHHHHHH W
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W H HH W
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W H HH W -
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@ -21,7 +21,7 @@ W H HH W
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W H HH W
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W H H W
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W H H W
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W H H H KFFH W -
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W H H H K H W -
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W BBBBBBBBBHB P BHBBBBBBB W
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W H H W
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W H H W
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@ -29,6 +29,6 @@ W H H W
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W BHBBBBBBBBBBBHB W -
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W H H W
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W H H W
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W H F K f H W
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W H K H W
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WBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW -
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@ -1,6 +1,6 @@
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dnl -*- Autoconf -*-
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AC_INIT(bloatrunner, 0.3.4)
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AC_INIT(bloatrunner, 0.3.3)
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AC_CONFIG_SRCDIR(game)
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AC_CONFIG_AUX_DIR([build-aux])
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AM_INIT_AUTOMAKE([foreign -Woverride -Wno-portability])
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@ -55,16 +55,16 @@
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"return the current position of the hero"
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(runner-position (hero-runner hero)))
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(define (clamp lower upper x)
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"return x clamped to the given lower and upper bounds"
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(min upper (max lower x)))
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(define (hero-bloat hero)
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"return the current bloat of the hero clamped to 0.5 and 2.0"
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(let* ((calories (- (hero-eaten hero) (hero-exercise hero)))
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(raw-bloat (+ 1.0 (/ calories 2000.0)))
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)
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(clamp 0.5 2.0 raw-bloat)))
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(cond
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((< calories -1000) 0.5)
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((> calories 1000) 2.0)
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(else raw-bloat)
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)))
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(define (collides? a b)
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"return true if the position collides with the given position"
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@ -83,12 +83,12 @@
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(define moving-exercise 0.2)
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(define (calculate-exercise hero new-position)
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"return the calories burned for the hero moving to the new position"
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(let ((movement (vec2- new-position (hero-position hero))))
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(+
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(if (> (vec2-y movement) 0) climbing-exercise 0)
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(if (not (zero? (vec2-x movement))) moving-exercise 0))))
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(define (hero-update hero level inputs keys calories-eaten dt)
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(let* ((new-runner (runner-update (hero-runner hero) level inputs dt))
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(new-runner (if (blocked-by-door?
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@ -131,10 +131,6 @@
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(test-assert (not (blocked-by-door? level '(dummy-key) (vec2- goal-position (vec2 0 -16)) 1.0)))
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(test-assert (blocked-by-door? level '() goal-position 1.55))
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(test-equal 0.5 (clamp 0.5 2.0 0.0 ))
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(test-equal 1.5 (clamp 0.5 2.0 1.5))
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(test-equal 2.0 (clamp 0.5 2.0 2.5))
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)
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(test-end "hero-model")
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@ -80,12 +80,12 @@
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(define (render-victory)
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(draw-sprite victory-image (vec2 0 0)))
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(draw-sprite (assets-load-image "victory.jpg") (vec2 0 0)))
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(define (render-defeat)
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(draw-sprite defeat-image (vec2 0 0)))
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(draw-sprite (assets-load-image "defeat.jpg") (vec2 0 0)))
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(test-begin "tile-translation")
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(test-begin "tile translation")
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(test-equal (level-tile-index 'empty) empty-index)
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(test-equal (level-tile-index 'brick) 3750)
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@ -94,4 +94,4 @@
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(test-equal (level-tile-index 'goal) empty-index)
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(test-equal (level-tile-index 'unknown) 3326)
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(test-end "tile-translation")
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(test-end "tile translation")
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@ -3,18 +3,7 @@
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#:use-module (ice-9 textual-ports)
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#:use-module (chickadee graphics texture)
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#:use-module (chickadee graphics color)
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#:export (
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assets-load
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assets-load-image
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tile-texture
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tile-atlas
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hero-texture
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hero-atlas
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assets-map-levels
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read-level-map
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defeat-image
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victory-image
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)
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#:export (assets-load assets-load-image tile-texture tile-atlas hero-texture hero-atlas assets-map-levels read-level-map)
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)
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@ -24,9 +13,6 @@
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(define hero-texture #f)
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(define hero-atlas #f)
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(define defeat-image #f)
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(define victory-image #f)
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(define (assets-location)
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"find the location of the assets directory. The location is specified
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by the ASSET_DIR environment variable, or defaults to 'assets' in the
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@ -72,8 +58,4 @@
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(set! tile-atlas (split-texture tile-texture 16 16))
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(set! hero-texture (assets-load-image "lr_penguin2.png"))
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(set! hero-atlas (split-texture hero-texture 32 32))
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(set! defeat-image (assets-load-image "defeat.jpg"))
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(set! victory-image (assets-load-image "victory.jpg"))
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)
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(set! hero-atlas (split-texture hero-texture 32 32)))
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@ -24,7 +24,7 @@ if [ -f "$SOURCETAR" ]; then
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if [ -f $TARBALL ]; then
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TARGETNAME=/tmp/bloatrunner
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echo unpack $TARBALL to $TARGETNAME
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rm -rf $TARGETNAME
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rm -f $TARGETNAME
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mkdir -p $TARGETNAME
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tar -xzvf $TARBALL -C $TARGETNAME
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