bloatrunner/game/model/level.scm

201 lines
5.4 KiB
Scheme

(define-module (game model level)
#:use-module (game util assets)
#:use-module (ice-9 match)
#:use-module (ice-9 pretty-print)
#:use-module (ice-9 textual-ports)
#:use-module (chickadee math vector)
#:use-module (srfi srfi-1)
#:use-module (srfi srfi-9)
#:use-module (srfi srfi-64)
#:export (level-width
level-height
level-tiles
level-entities
level-hero
level-goal
level-parse-file
level-parse
level-tile-at
level-cell-size
level-find-hero
level-find-goal
level-find-others
level-find-keys
level-find-good-foods
level-find-bad-foods
level-tile-blocked?
level-same-cell?
coord->cell
))
(define-record-type <level>
(%make-level width height tiles)
level?
(width level-width)
(height level-height)
(tiles level-tiles)
(goal level-goal)
(hero level-hero)
(entities level-entities))
(define (parse-tile c)
"Parse a character into a tile type"
(case c
((#\W) 'wall)
((#\B) 'brick)
((#\H) 'ladder)
((#\P) 'hero)
((#\O) 'other)
((#\G) 'goal)
((#\K) 'key)
((#\F) 'bad-food)
((#\f) 'good-food)
(else 'empty)))
(define (content->lines content)
"Parse a string into a list of lines, ignoring empty lines and comments"
(filter (lambda (line) (not (string-null? line)))
(map
(lambda (line)
(string-trim-right
(car (string-split line #\-))
#\space))
(string-split content #\newline))))
(define (parse-lines lines)
"Parse a list of lines into a list of tiles"
(fold append
'()
(map
(lambda (line)
(map parse-tile (string->list line)))
lines)))
(define (level-parse content)
"Parse a level from a string"
(let* ((lines (content->lines content))
(width (string-length (car lines)))
(height (length lines))
(tiles (list->vector
(parse-lines lines))))
(%make-level width height tiles)))
(define (level-tile-at-row-col level row col )
"Get the tile at a given row and column"
(let ((index (+ (* row (level-width level)) col)))
(vector-ref (level-tiles level) index)))
(define level-cell-size 16)
(define (coord->cell coord)
"Convert a screen coordinate to a vector cell index"
(inexact->exact (floor (/ coord level-cell-size))))
(define (level-tile-at level position )
"Get the tile at a given screen position"
(let ((x (vec2-x position))
(y (vec2-y position)))
(level-tile-at-row-col level (coord->cell y) (coord->cell x))))
(define (level-tile-blocked? level position)
(memq (level-tile-at level position) '(wall brick)))
(define (gen-coords a b)
(append-map
(lambda (r)
(map
(lambda (c)
(list r c))
(iota b)))
(iota a))
)
(define (level-find-tile level tile)
(map
(lambda (rc) (vec2 (* level-cell-size (cadr rc)) (* level-cell-size (car rc))))
(filter
(lambda (rc)
(equal?
(level-tile-at-row-col level (car rc) (cadr rc))
tile))
(gen-coords (level-height level) (level-width level)))))
(define (level-find-hero level)
(car (level-find-tile level 'hero)))
(define (level-find-goal level)
(car (level-find-tile level 'goal)))
(define (level-find-others level)
(level-find-tile level 'other))
(define (level-find-keys level)
(level-find-tile level 'key))
(define (level-find-good-foods level)
(level-find-tile level 'good-food))
(define (level-find-bad-foods level)
(level-find-tile level 'bad-food))
(define (level-same-cell? a b)
(and (= (coord->cell (vec2-x a)) (coord->cell (vec2-x b)))
(= (coord->cell (vec2-y a)) (coord->cell (vec2-y b)))))
;; Tests
(test-begin "level")
(test-equal (content->lines "WWWWW\nWP GW\nWWWWW\n") '("WWWWW" "WP GW" "WWWWW"))
(let ((level (level-parse "WWWWW\nWP GW\nWWWWW\n")))
(test-assert (level? level))
(test-equal (level-width level) 5)
(test-equal (level-height level) 3)
(test-equal
(level-tiles level)
#(wall wall wall wall wall wall hero empty goal wall wall wall wall wall wall)))
(test-equal "check if comments are ignored"
(level-tiles (level-parse "--- ignore this line\nWWWWW\nWP GW - must be ignored\nWWWWW\n"))
#(wall wall wall wall wall wall hero empty goal wall wall wall wall wall wall))
;; regression test for character parsing
(test-equal (parse-tile #\W) 'wall)
(test-equal (parse-tile #\B) 'brick)
(test-equal (parse-tile #\H) 'ladder)
(test-equal (parse-tile #\P) 'hero)
(test-equal (parse-tile #\O) 'other)
(test-equal (parse-tile #\G) 'goal)
(test-equal (parse-tile #\space) 'empty)
(test-equal (parse-tile #\F) 'bad-food)
(test-equal (parse-tile #\f) 'good-food)
(test-equal (level-width (level-parse (read-level-map "level-001.map"))) 40)
(test-equal (level-height (level-parse (read-level-map "level-001.map"))) 30)
(test-equal
(level-tile-at-row-col (level-parse "WWWWW\nWP GW\nWWWWW\n") 1 1)
'hero)
(test-equal
(level-tile-at-row-col (level-parse "WWWWW\nWP GW\nWWWWW\n") 1 3)
'goal)
(test-equal (gen-coords 2 3) '((0 0) (0 1) (0 2) (1 0) (1 1) (1 2)))
(let ((level (level-parse "WWWWW\nWO OW\nWP GW\nWWWWW\n")))
(test-equal
(vec2 16 16)
(level-find-hero level))
(test-equal
(vec2 48 16)
(level-find-goal level))
(test-equal
(list (vec2 16 32) (vec2 48 32))
(level-find-others level))
)
(test-end "level")