bloatrunner/game/model/hero.scm

56 lines
1.7 KiB
Scheme

;; Game state and logic for the hero entity
(define-module (game model hero)
#:use-module (srfi srfi-9)
#:use-module (srfi srfi-9 gnu)
#:use-module (srfi srfi-64)
#:use-module (chickadee math vector)
#:export (hero-load
hero-x hero-with-x
hero-y hero-with-y
hero-state hero-with-state
hero-bloat hero-with-bloat
hero-position
))
(define-immutable-record-type <hero>
(%make-hero x y state bloat)
hero?
(x hero-x hero-with-x)
(y hero-y hero-with-y)
(state hero-state hero-with-state) ;; 'go-left 'go-right 'climb 'fall 'stationary
(bloat hero-bloat hero-with-bloat) ;; 0.0 to 2.0, how much the hero is inflated
)
(define default-x 320)
(define default-y 32)
(define default-state 'stationary)
(define default-bloat 1.0)
(define (hero-load)
(%make-hero default-x default-y default-state default-bloat))
(define (hero-position hero)
(vec2 (hero-x hero) (hero-y hero)))
;; Tests
[test-begin "hero model"]
(test-assert (hero? (hero-load)))
(test-equal default-x (hero-x (hero-load)))
(test-equal default-y (hero-y (hero-load)))
(test-equal default-state (hero-state (hero-load)))
(test-equal default-bloat (hero-bloat (hero-load)))
(let ((hero (hero-load)))
(test-equal 10 (hero-x (hero-with-x hero 10)))
(test-equal default-x (hero-x hero))
(test-equal 20 (hero-y (hero-with-y hero 20)))
(test-equal default-y (hero-y hero))
(test-equal 'go-left (hero-state (hero-with-state hero 'go-left)))
(test-equal default-state (hero-state hero))
(test-equal 1.5 (hero-bloat (hero-with-bloat hero 1.5)))
(test-equal default-bloat (hero-bloat hero)))
(test-equal (vec2 default-x default-y) (hero-position (hero-load)))
(test-end "hero model")