bloatrunner/game/model/level.scm

129 lines
3.6 KiB
Scheme

(define-module (game model level)
#:use-module (ice-9 match)
#:use-module (ice-9 pretty-print)
#:use-module (ice-9 textual-ports)
#:use-module (srfi srfi-1)
#:use-module (srfi srfi-9)
#:use-module (srfi srfi-64)
#:export (level-width
level-height
level-tiles
level-entities
level-player
level-goal
level-parse-file
level-tile-at
))
(define-record-type <level>
(%make-level width height tiles goal player entities)
level?
(width level-width)
(height level-height)
(tiles level-tiles)
(goal level-goal)
(player level-player)
(entities level-entities))
(define (parse-tile c)
(case c
((#\W) 'wall)
((#\B) 'brick)
((#\H) 'ladder)
((#\P) 'player)
((#\E) 'enemy)
((#\G) 'goal)
(else 'empty)))
(define (content->lines content)
(filter (lambda (line) (not (string-null? line)))
(map
(lambda (line)
(string-trim-right
(car (string-split line #\-))
#\space))
(string-split content #\newline))))
(define (parse-lines lines)
(fold append
'()
(map
(lambda (line)
(map parse-tile (string->list line)))
lines)))
(define (level-parse content)
(let* ((lines (content->lines content))
(width (string-length (car lines)))
(height (length lines))
(tiles (list->vector
(parse-lines lines)))
(entities '()))
(%make-level width height tiles #f #f entities)))
(define (level-parse-file filename)
(level-parse (call-with-input-file filename get-string-all)))
(define (level-tile-at-row-col level row col )
(let ((index (+ (* row (level-width level)) col)))
(vector-ref (level-tiles level) index)))
(define cell-size 16)
(define (coord->cell coord)
(inexact->exact (floor (/ coord cell-size))))
(define (level-tile-at level x y )
(level-tile-at-row-col level (coord->cell y) (coord->cell x)))
(test-begin "level")
(test-assert (level? (level-parse "WWWWW\nWP GW\nWWWWW\n")))
(test-equal (level-width (level-parse "WWWWW\nWP GW\nWWWWW\n")) 5)
(test-equal (level-height (level-parse "WWWWW\nWP GW\nWWWWW\n")) 3)
(test-equal (level-tiles (level-parse "W")) #(wall))
(test-equal
(level-tiles (level-parse "WWWWW\nWP GW\nWWWWW\n"))
#(wall wall wall wall wall wall player empty goal wall wall wall wall wall wall))
(test-equal
(level-tiles (level-parse "--- ignore this line\nWWWWW\nWP GW - must be ignored\nWWWWW\n"))
#(wall wall wall wall wall wall player empty goal wall wall wall wall wall wall))
(test-equal (content->lines "WWWWW\nWP GW\nWWWWW\n") '("WWWWW" "WP GW" "WWWWW"))
(test-equal (parse-tile #\W) 'wall)
(test-equal (parse-tile #\B) 'brick)
(test-equal (parse-tile #\H) 'ladder)
(test-equal (parse-tile #\P) 'player)
(test-equal (parse-tile #\E) 'enemy)
(test-equal (parse-tile #\G) 'goal)
(test-equal (parse-tile #\space) 'empty)
(test-equal (level-width (level-parse-file "assets/levels/level-1.map")) 40)
(test-equal (level-height (level-parse-file "assets/levels/level-1.map")) 30)
(test-equal
(level-tile-at-row-col (level-parse "WWWWW\nWP GW\nWWWWW\n") 1 1)
'player)
(test-equal
(level-tile-at-row-col (level-parse "WWWWW\nWP GW\nWWWWW\n") 1 3)
'goal)
(test-equal
(level-find-player (level-parse "WWWWW\nWP GW\nWWWWW\n") 1 3)
(vec2 16 16))
(test-equal
(level-find-goal (level-parse "WWWWW\nWP GW\nWWWWW\n") 1 3)
(vec2 48 16))
(test-equal
(level-find-goal (level-parse "WWWWW\nWE EW\nWWWWW\n") 1 3)
(list (vec 16 16) (vec2 48 16)))
(test-end "level")