bloatrunner/Makefile.am

58 lines
1.5 KiB
Makefile

GOBJECTS = $(SOURCES:%.scm=%.go)
nobase_mod_DATA = $(SOURCES)
nobase_go_DATA = $(GOBJECTS)
# Make sure source files are installed first, so that the mtime of
# installed compiled files is greater than that of installed source
# files. See
# <http://lists.gnu.org/archive/html/guile-devel/2010-07/msg00125.html>
# for details.
guile_install_go_files = install-nobase_goDATA
$(guile_install_go_files): install-nobase_modDATA
bin_SCRIPTS = bloatrunner
CLEANFILES = $(bin_SCRIPTS) \
$(GOBJECTS)
GUILE_WARNINGS = -Wunbound-variable -Warity-mismatch -Wformat
SUFFIXES = .scm .go
.scm.go:
$(AM_V_GEN)$(top_builddir)/pre-inst-env $(GUILE_TOOLS) compile $(GUILE_WARNINGS) -o "$@" "$<"
moddir=$(prefix)/share/guile/site/$(GUILE_EFFECTIVE_VERSION)
godir=$(libdir)/guile/$(GUILE_EFFECTIVE_VERSION)/site-ccache
SOURCES = \
game/util/assets.scm \
game/util/pipe.scm \
game/model/food.scm \
game/model/hero.scm \
game/model/key.scm \
game/model/level.scm \
game/model/other.scm \
game/model/runner.scm \
game/render/food.scm \
game/render/hero.scm \
game/render/key.scm \
game/render/level.scm \
game/render/other.scm \
game/main.scm
asset_files = \
assets/images/simples_pimples.png \
assets/images/lr_penguin2.png \
assets/images/glamshot.png \
assets/images/boxart.png \
assets/images/defeat.jpg \
assets/images/victory.jpg \
assets/levels/level-001.map \
assets/levels/level-002.map
nobase_dist_pkgdata_DATA = $(asset_files)
EXTRA_DIST = \
$(SOURCES) \
$(asset_files) \
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