added support for packaging with deploy
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3 changed files with 93 additions and 40 deletions
5
TODO.org
5
TODO.org
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@ -4,7 +4,7 @@
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A flappy bird clone to get experience with Common Lisp and game development.
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* Game Plan [13/15]
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* Game Plan [14/15]
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- [X] Create bird, well, ball
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- [X] Add physics for ball movement
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- [X] Add inputs on key and mouse clicks
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@ -18,7 +18,6 @@ A flappy bird clone to get experience with Common Lisp and game development.
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- [X] Create state machine to manage start/play/finish
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- [X] Add scores
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- [X] Add high scores
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- [ ] Package for Mac/Linux/(Windows?)
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- [X] Package for Mac/Linux/(Windows?)
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- [ ] Create different levels
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@ -4,9 +4,14 @@
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:serial t
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:license "MIT"
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:pathname "."
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:depends-on ("sketch" "alexandria" "local-time")
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:depends-on ("sketch" "alexandria" "local-time" "serapeum")
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:components ((:file "flappy-ball"))
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:in-order-to ((asdf:test-op (test-op "flappy-ball-test"))))
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:in-order-to ((asdf:test-op (test-op "flappy-ball-test")))
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:defsystem-depends-on (:deploy)
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:build-operation "deploy-op"
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:build-pathname "flappy-ball"
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:entry-point "flappy-ball:main")
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(asdf:defsystem "flappy-ball/test"
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:depends-on ("flappy-ball" "fiveam")
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119
flappy-ball.lisp
119
flappy-ball.lisp
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(:export :flappy-ball :on-click :on-key :setup
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:make-ball :ball-x :ball-y :ball-velocity :ball-size :ball-move :ball-flap :ball-draw
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:make-pipe :pipe-x :pipe-height :pipe-gap :pipe-width :pipe-draw :pipe-collides
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:make-high-score :high-score-value :high-score-time))
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:make-high-score :high-score-value :high-score-time :main))
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(in-package :flappy-ball)
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@ -91,35 +91,6 @@
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(and (<= (- x bs) bx (+ x w bs))
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(not (<= (+ h bs) by (- (+ h gap) bs))))))
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;; -------------------------------------------------------------
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(defun draw-image-layer(resource scroll-x)
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(let ((pic (load-resource resource))
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(offset (mod scroll-x 960))
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)
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(draw (crop pic offset 0 960 540)
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:x 0 :y 0 :width 960 :height 540)))
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(defun draw-background (scroll-x)
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(draw-image-layer "assets/level1/sky.png" 0)
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(draw-image-layer "assets/level1/clouds.png" (* -0.15 scroll-x))
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(draw-image-layer "assets/level1/far.png" (* 0.25 scroll-x))
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(draw-image-layer "assets/level1/middle.png" (* 0.6 scroll-x)))
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(defun draw-foreground (pipes scroll-x pipe-pen height)
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(dolist (pipe pipes)
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(pipe-draw pipe pipe-pen scroll-x height))
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(draw-image-layer "assets/level1/ground.png" scroll-x))
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(defun random-pipes (n spacing max-height gap width)
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(let ((padding 25))
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(loop repeat n
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for x from spacing by (+ spacing )
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collect (make-pipe x (+ padding (random (- max-height gap padding padding))) gap width)))
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)
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;; -------------------------------------------------------------
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(defun make-high-score (score time)
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@ -147,8 +118,6 @@
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(defun save-high-scores (fname high-scores)
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(let ((path (high-scores-path fname)))
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(print "Saving high scores")
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(print high-scores)
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(with-open-file (stream path :direction :output :if-exists :supersede)
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(print high-scores stream))))
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@ -166,6 +135,59 @@
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;; -------------------------------------------------------------
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(defparameter *resources* (serapeum:dict)
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"Resources for our game
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Hash-table with level name => file name => resource.")
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(defparameter *asset-folder* (merge-pathnames "assets/"
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(asdf:system-source-directory :flappy-ball)))
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(defun read-level-assets (level)
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(print level)
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(let ((level-dict (serapeum:dict))
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(folder (merge-pathnames (format nil "~a~a" level "/") *asset-folder*)))
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(print folder)
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(loop for file in (list "sky.png" "clouds.png" "far.png" "middle.png" "ground.png" "prize.png")
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for content = (load-resource (namestring (merge-pathnames file folder)))
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do (setf (gethash file level-dict) content)
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finally (setf (gethash level *resources*) level-dict))))
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(defun %read-static-files-in-memory ()
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"load all resources for all levels in memory"
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(setf *resources* (serapeum:dict))
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(loop for level in (list "level1")
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do (read-level-assets level)
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finally (return *resources*)))
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(defun draw-image-layer(level resource scroll-x)
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(let ((pic (serapeum:href *resources* level resource))
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(offset (mod scroll-x 960)))
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(print pic)
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(draw (crop pic offset 0 960 540)
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:x 0 :y 0 :width 960 :height 540)))
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(defun draw-background (level scroll-x)
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(draw-image-layer level "sky.png" 0)
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(draw-image-layer level "clouds.png" (* -0.15 scroll-x))
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(draw-image-layer level "far.png" (* 0.25 scroll-x))
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(draw-image-layer level "middle.png" (* 0.6 scroll-x)))
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(defun draw-foreground (level pipes scroll-x pipe-pen height)
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(dolist (pipe pipes)
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(pipe-draw pipe pipe-pen scroll-x height))
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(draw-image-layer level "ground.png" scroll-x))
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(defun random-pipes (n spacing max-height gap width)
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(let ((padding 25))
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(loop repeat n
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for x from spacing by (+ spacing )
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collect (make-pipe x (+ padding (random (- max-height gap padding padding))) gap width)))
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)
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;; -------------------------------------------------------------
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(defsketch flappy-ball
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((title "Flappy Ball")
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(state 'new)
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(score 0)
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(high-scores (load-high-scores "highscores"))
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(on-exit (lambda () ()))
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(level "level1")
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)
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(draw-background scroll-x)
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(draw-foreground pipes scroll-x pipe-pen height)
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(draw-background level scroll-x)
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(draw-foreground level pipes scroll-x pipe-pen height)
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(ball-draw ball
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(if (some (lambda (pipe) (pipe-collides pipe ball scroll-x)) pipes)
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ball-pen))
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(if (>= scroll-x target-x)
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(let ((pic (load-resource "assets/level1/prize.png")))
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(let ((pic (serapeum:href *resources* level "prize.png")))
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(draw pic :x (- (+ 960 target-x) scroll-x) :y 0 )))
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(when (eq state 'new)
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))
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(defmethod setup ((instance flappy-ball) &key &allow-other-keys)
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(%read-static-files-in-memory)
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(background (gray 1)))
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;; override underlying sdl2kit method to intercept closing the window
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(defmethod kit.sdl2:close-window :after ((instance flappy-ball))
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(with-slots (on-exit) instance
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(print "close window called")
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(apply on-exit ())))
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;; ---------------------------------------------------
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(defun main ()
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(let ((is_running t))
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(print "Starting...")
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(make-instance 'flappy-ball :on-exit (lambda () (progn
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(print "exiting...")
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(setf is_running nil))))
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(loop
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while is_running
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do (sleep 1))))
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;; --------------- deploy instructions ---------------------
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;; add static resources to the deploy folder
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(deploy:define-resource-directory assets (make-pathname :directory '(:relative "assets")))
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