add game state machine
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2 changed files with 48 additions and 15 deletions
4
TODO.org
4
TODO.org
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@ -4,7 +4,7 @@
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A flappy bird clone to get experience with Common Lisp and game development.
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* Game Plan [10/15]
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* Game Plan [11/15]
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- [X] Create bird, well, ball
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- [X] Add physics for ball movement
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- [X] Add inputs on key and mouse clicks
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@ -15,7 +15,7 @@ A flappy bird clone to get experience with Common Lisp and game development.
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- [X] Add background
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- [X] Create random pipes
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- [X] Add goal after last pipe
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- [ ] Create state machine to manage start/play/finish
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- [X] Create state machine to manage start/play/finish
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- [ ] Add scores
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- [ ] Add high scores
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- [ ] Package for Mac/Linux/(Windows?)
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@ -7,7 +7,6 @@
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(in-package :flappy-ball)
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;; Create a new ball entity
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;; (make-ball 10 20 -5.6)
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(defun make-ball (x y velocity size)
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@ -91,6 +90,7 @@
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(and (<= (- x bs) bx (+ x w bs))
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(not (<= (+ h bs) by (- (+ h gap) bs))))))
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;; -------------------------------------------------------------
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(defun draw-image-layer(resource scroll-x)
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@ -119,6 +119,8 @@
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collect (make-pipe x (+ padding (random (- max-height gap padding padding))) gap width)))
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)
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;; -------------------------------------------------------------
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(defsketch flappy-ball
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((title "Flappy Ball")
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@ -132,36 +134,67 @@
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(ball-pen (make-pen :stroke (gray 0.5) :fill sketch:+yellow+ :weight 1))
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(collision-pen (make-pen :stroke (gray 0.5) :fill sketch:+red+ :weight 1))
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(pipe-pen (make-pen :stroke (gray 0.5) :fill sketch:+green+ :weight 1))
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(pipes-amount 5)
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(pipes-amount 1)
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(pipes-spacing 200)
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(pipes (random-pipes pipes-amount pipes-spacing ground-level 100 20))
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(pipes-width 20)
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(pipes (random-pipes pipes-amount pipes-spacing ground-level 100 pipes-width))
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(scroll-x 0.0)
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(scroll-speed 0.2)
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(target-x (- (* pipes-amount pipes-spacing) 720)))
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(target-x (- (* pipes-amount pipes-spacing) 720))
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(state 'new))
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(draw-background scroll-x)
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(draw-foreground pipes scroll-x pipe-pen height)
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(ball-draw ball
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(if (some (lambda (pipe) (pipe-collides pipe ball scroll-x)) pipes)
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collision-pen
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(progn
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(when (eq state 'running)
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(setf state 'died))
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collision-pen)
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ball-pen))
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(when (eq state 'new)
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(setf scroll-x 0.0)
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(text "Click to Start" 350 250 200 40))
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(when (eq state 'won)
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(text "You Won" 400 100 120 40))
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(when (eq state 'died)
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(text "You Died" 400 250 120 40))
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(if (>= scroll-x target-x)
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(let ((pic (load-resource "assets/level1/prize.png")))
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(draw pic :x (- (+ 960 target-x) scroll-x) :y 0 )))
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(setf scroll-x (+ scroll-x scroll-speed))
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(setf ball (ball-move ball gravity ground-level)))
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(when (eq state 'running)
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(setf scroll-x (+ scroll-x scroll-speed))
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(setf ball (ball-move ball gravity ground-level))
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(when (> scroll-x (+ (* pipes-amount pipes-spacing) pipes-width))
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(setf state 'won)))
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)
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(defmethod on-click ((instance flappy-ball) x y)
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(with-slots (ball flap-speed) instance
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(setf ball (ball-flap ball flap-speed))))
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(with-slots (ball flap-speed state) instance
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(setf ball (ball-flap ball flap-speed))
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(when (eq state 'new)
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(setf state 'running))
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(when (eq state 'died)
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(setf state 'new))
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(when (eq state 'won)
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(setf state 'new))
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))
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(defmethod on-key ((instance flappy-ball) key state)
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(with-slots (ball flap-speed) instance
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(setf ball (ball-flap ball flap-speed))))
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(with-slots (ball flap-speed state) instance
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(setf ball (ball-flap ball flap-speed))
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(when (eq state 'new)
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(setf state 'running))
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(when (eq state 'died)
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(setf state 'new))
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(when (eq state 'won)
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(setf state 'new))
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))
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(defmethod setup ((instance flappy-ball) &key &allow-other-keys)
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(background (gray 1)))
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(defmethod setup ((instance flappy-ball) &key &allow-other-keys)
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(background (gray 1)))
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