Fix rectangular selection.

selsort computes the wrong normalized coordinates when rectangular
selection is enabled, causing rectangular selection to only work
when going toward either the top left corner, or the bottom right
one.

Signed-off-by: Roberto E. Vargas Caballero <k0ga@shike2.com>
This commit is contained in:
Colona 2014-06-03 21:47:55 -07:00 committed by Roberto E. Vargas Caballero
parent bb6dc33206
commit 6fd887077e

2
st.c
View file

@ -670,7 +670,7 @@ static void
selnormalize(void) { selnormalize(void) {
int i; int i;
if(sel.ob.y == sel.oe.y) { if(sel.ob.y == sel.oe.y || sel.type == SEL_RECTANGULAR) {
sel.nb.x = MIN(sel.ob.x, sel.oe.x); sel.nb.x = MIN(sel.ob.x, sel.oe.x);
sel.ne.x = MAX(sel.ob.x, sel.oe.x); sel.ne.x = MAX(sel.ob.x, sel.oe.x);
} else { } else {