bloatrunner/game/main.scm

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(define-module (game main)
#:use-module (game model level)
#:use-module (game model hero)
#:use-module (game render level)
#:use-module (game render hero)
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#:use-module (chickadee)
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#:use-module (chickadee math rect)
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#:use-module (chickadee math vector)
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#:use-module (chickadee graphics color)
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#:use-module (chickadee graphics sprite)
#:use-module (chickadee graphics texture)
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#:use-module (chickadee graphics text)
#:use-module (chickadee graphics tile-map)
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#:use-module (system repl coop-server)
#:export (launch-game))
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(define level #f)
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(define repl #f)
(define hero #f)
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(define (load)
(render-level-load)
(render-hero-load)
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(set! level (level-parse-file "assets/levels/level-1.map"))
(render-level-set! level)
(set! hero (hero-load))
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(set! repl (spawn-coop-repl-server)))
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(define (update dt)
(poll-coop-repl-server repl)
(set! hero
(hero-with-x hero
(floor-remainder (+ (hero-x hero) (* 50.0 dt)) 608.0))))
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(define (draw _alpha)
(render-level-draw level)
(render-hero hero)
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)
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(define (launch-game args)
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(run-game #:load (lambda () (load))
#:update (lambda (dt) (update dt))
#:draw (lambda (alpha) (draw alpha))))
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