bloatrunner/game/model/hero.scm

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;; Game state and logic for the hero entity
(define-module (game model hero)
#:use-module (ice-9 pretty-print)
#:use-module (srfi srfi-1)
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#:use-module (srfi srfi-9)
#:use-module (srfi srfi-9 gnu)
#:use-module (srfi srfi-64)
#:use-module (chickadee math vector)
#:use-module (game util pipe)
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#:use-module (game model level)
#:use-module (game model runner)
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#:export (hero-load
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hero-state
hero-exercise
hero-position
hero-x
hero-y
hero-update
hero-bloat
hero-collides?
))
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(define-immutable-record-type <hero>
(%make-hero runner exercise eaten)
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hero?
(runner hero-runner hero-with-runner)
(exercise hero-exercise hero-with-exercise) ;; calories-burned
(eaten hero-eaten hero-with-eaten) ;; calories-eaten
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)
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(define default-state 'fall)
(define default-exercise 0)
(define default-eaten 0)
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(define (hero-load level)
"Create a hero at the position in the level map"
(let ((runner (runner-load (level-find-hero level))))
(%make-hero runner default-exercise default-eaten)))
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(define (hero-x hero)
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"return the x coordinate as an integer"
(runner-x (hero-runner hero)))
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(define (hero-y hero)
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"return the y coordinate as an integer"
(runner-y (hero-runner hero))
)
(define (hero-state hero)
"return the current state of the hero"
(runner-state (hero-runner hero)))
(define (hero-position hero)
"return the current position of the hero"
(runner-position (hero-runner hero)))
(define (hero-bloat hero)
"return the current bloat of the hero clamped to 0.5 and 2.0"
(let* ((calories (- (hero-eaten hero) (hero-exercise hero)))
(raw-bloat (+ 1.0 (/ calories 2000.0)))
)
(cond
((< calories -1000) 0.5)
((> calories 1000) 2.0)
(else raw-bloat)
)))
(define (collides? a b)
"return true if the position collides with the given position"
(< (vec2-magnitude (vec2- a b)) level-cell-size))
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(define (blocked-by-door? level keys position bloat)
"return true if the hero is blocked by a door"
(let ((door-position (level-find-goal level)))
(and (collides? position door-position)
(not
(and
(< 0.5 bloat 1.5) ;; healthy
(null? keys)))))) ;; all keys collected
(define climbing-exercise 0.5)
(define moving-exercise 0.2)
(define (calculate-exercise hero new-position)
(let ((movement (vec2- new-position (hero-position hero))))
(+
(if (> (vec2-y movement) 0) climbing-exercise 0)
(if (not (zero? (vec2-x movement))) moving-exercise 0))))
(define (hero-update hero level inputs keys calories-eaten dt)
(let* ((new-runner (runner-update (hero-runner hero) level inputs dt))
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(new-runner (if (blocked-by-door?
level
keys
(runner-position new-runner)
(hero-bloat hero))
(hero-runner hero)
new-runner
))
(exercise (calculate-exercise hero (runner-position new-runner))))
(-> hero
(hero-with-runner new-runner)
(hero-with-exercise (+ (hero-exercise hero) exercise))
(hero-with-eaten calories-eaten))))
(define (hero-collides? hero position)
"return true if the hero collides with the given position"
(collides? (hero-position hero) position))
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;; Tests
(test-begin "hero-model")
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(let* ((level (level-parse "WWWWW\nW...W\nW.P.W\nW..HW\nWWWWW\n"))
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(hero (hero-load level))
(default-position (level-find-hero level)))
(test-assert (hero? hero))
(test-equal default-exercise (hero-exercise hero))
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(test-equal 1.5 (hero-exercise (hero-with-exercise hero 1.5)))
(test-equal default-exercise (hero-exercise hero)))
(let* ((level (level-parse "WWGWW\nW.H.W\nW.P.W\nWWWWW\n"))
(hero (hero-load level))
(goal-position (level-find-goal level)))
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(test-assert (blocked-by-door? level '(dummy-key) goal-position 1.0))
(test-assert (not (blocked-by-door? level '() goal-position 1.0)))
(test-assert (blocked-by-door? level '(dummy-key) (vec2- goal-position (vec2 0 -15)) 1.0))
(test-assert (not (blocked-by-door? level '(dummy-key) (vec2- goal-position (vec2 0 -16)) 1.0)))
(test-assert (blocked-by-door? level '() goal-position 1.55))
)
(test-end "hero-model")
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