548cddc89d
use relative paths for assets
2024-05-25 13:19:31 +02:00
3a1dd6d028
add defeat logic, improve rendering, polishing
2024-05-24 17:07:17 +02:00
5ddc4542f9
add support for more levels and add victory celebration
2024-05-24 01:22:28 +02:00
c3d97c2b91
add keys and open close door at end of level
2024-05-23 21:46:50 +02:00
ed93ada41c
fix level loading
2024-05-23 10:14:35 +02:00
8332dca1fc
render others and integrate model in main
2024-05-22 12:53:01 +02:00
e130cac03b
basic movement of hero is kind of working.
2024-05-21 17:52:30 +02:00
ca177bd570
add x/y accessors to hero
2024-05-21 13:36:48 +02:00
8dcf58661b
add hero initialisation
2024-05-21 12:48:43 +02:00
bdd12beff5
update level introspection
2024-05-21 09:10:35 +02:00
e27621b86b
add inputs detection and allow level tile inspection
2024-05-21 00:56:54 +02:00
8222f5548f
refactor in model and render domains. Update README
...
Stuff got ugly so some more refactoring. I want rendering
completely independent from the game logic, i.e. so that
becomes a pure projection from the state (for some value of pure).
Also added the main game idea in the README and added a plan.
2024-05-20 14:40:57 +02:00