Commit graph

10 commits

Author SHA1 Message Date
5ddc4542f9 add support for more levels and add victory celebration 2024-05-24 01:22:28 +02:00
c3d97c2b91 add keys and open close door at end of level 2024-05-23 21:46:50 +02:00
ed93ada41c fix level loading 2024-05-23 10:14:35 +02:00
8332dca1fc render others and integrate model in main 2024-05-22 12:53:01 +02:00
e130cac03b basic movement of hero is kind of working. 2024-05-21 17:52:30 +02:00
ca177bd570 add x/y accessors to hero 2024-05-21 13:36:48 +02:00
8dcf58661b add hero initialisation 2024-05-21 12:48:43 +02:00
bdd12beff5 update level introspection 2024-05-21 09:10:35 +02:00
e27621b86b add inputs detection and allow level tile inspection 2024-05-21 00:56:54 +02:00
8222f5548f refactor in model and render domains. Update README
Stuff got ugly so some more refactoring. I want rendering
completely independent from the game logic, i.e. so that
becomes a pure projection from the state (for some value of pure).

Also added the main game idea in the README and added a plan.
2024-05-20 14:40:57 +02:00
Renamed from game/level.scm (Browse further)