add score in display.
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2 changed files with 8 additions and 4 deletions
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TODO.org
4
TODO.org
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A flappy bird clone to get experience with Common Lisp and game development.
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* Game Plan [11/15]
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* Game Plan [12/15]
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- [X] Create bird, well, ball
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- [X] Add physics for ball movement
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- [X] Add inputs on key and mouse clicks
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@ -16,7 +16,7 @@ A flappy bird clone to get experience with Common Lisp and game development.
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- [X] Create random pipes
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- [X] Add goal after last pipe
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- [X] Create state machine to manage start/play/finish
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- [ ] Add scores
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- [X] Add scores
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- [ ] Add high scores
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- [ ] Package for Mac/Linux/(Windows?)
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- [ ] Create different levels
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@ -141,7 +141,8 @@
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(scroll-x 0.0)
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(scroll-speed 0.2)
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(target-x (- (* pipes-amount pipes-spacing) 720))
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(state 'new))
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(state 'new)
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(score 0))
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(draw-background scroll-x)
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(draw-foreground pipes scroll-x pipe-pen height)
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@ -162,14 +163,17 @@
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(when (eq state 'died)
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(text "You Died" 400 250 120 40))
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(text (format nil "~3,'0d" (floor score)) 820 20 100 40)
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(if (>= scroll-x target-x)
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(let ((pic (load-resource "assets/level1/prize.png")))
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(draw pic :x (- (+ 960 target-x) scroll-x) :y 0 )))
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(when (eq state 'running)
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(setf score (1+ (/ (- scroll-x pipes-width (/ width 10)) pipes-spacing)))
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(setf scroll-x (+ scroll-x scroll-speed))
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(setf ball (ball-move ball gravity ground-level))
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(when (> scroll-x (+ (* pipes-amount pipes-spacing) pipes-width))
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(when (> (round score) pipes-amount)
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(setf state 'won)))
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)
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